"Using the Genvid SDK, Deadhaus Sonata is integrating an entirely new class of livestreaming capabilities that not only vastly enhances player experiences, it allows audience members to go from passive viewers to actual participants, where they can directly and immediately impact game storylines and outcomes. " https://www.genvidtech.com/apocalypse-studios-turns-livestream-viewers-into-dungeon-masters/
Want a RISEN (or upgraded) Founders Pack? Give our Narrative Feature Memento Mori another watch and the first 10 people to email [email protected] the 5 homages to Denis Dyack’s old games, will win a free RISEN (or upgraded) founders pack! Please see the images below for contest details and a few hints! Good luck and Fight The Living!
The Old World Remember, from where you came. Brutal degradation, a torrent of never-ending pain. Remember, the day you were created. Hatred, malice, and slavery you were fated. Remember, your mortal life so long ago. Injustice, corruption, and unending woe. Remember, the institutions you embrace. The futile hope, witness their fall from grace. Remember, the reason you are here. Persistence, focus, give them fear. Remember, what they did was wrong. The Old World has made you strong. 3:33 Words - The Old World Ngaztak, The Leader of the Black Right Hand, Malleus Odium and Revenant Poet ** Voice Actor: George Ledoux
Join Director Denis Dyack as he explains how Deadhaus Sonata is a Spiritual Successor to Legacy of Kain. Deadhaus Sonata™, a Spiritual Successor to Legacy of Kain, is a Narrative Driven Action RPG where you play as the Undead fighting the living. As an unstoppable force from Deadhaus, you are a monster among men, dealing death and destruction on a massive scale. Launch your enemies in the air and eviscerate them with elegant dance macabre. Consume your enemies to make yourself whole while exploring the grim world of Nogosua. Gameplay will feature a dark, narrative-driven storyline, which is a spiritual successor to Blood Omen: Legacy of Kain ® Deadhaus Sonata™ development is leading on the PC and will support all major platforms...
Gameplay: Death systems for the Undead? The death system in Deadhaus Sonata™ was designed to be consistent and philosophically aligned with occult literature. One cannot simply kill a spirit without going through the proper rituals of exorcising that spirit. Examples of this philosophy can be seen in excellent shows like Supernatural, where the remains of a ghost need to be burned or destroyed to completely remove the entity from the realm of the living, or in Dungeons and Dragons, where the phylactery of a Liche needs to be destroyed before it can truly be put to rest, and echoed throughout occult literature. A long tradition of necromancy (the magick for raising and communicating with the dead) posits that death and life are not...
Deadhaus Sonata™ is currently in the pre-alpha active development stage. We will be releasing the game in “Ages” prior to full release which act as the foundation for narrative in our online free-to-play world and replaces the traditional concept of alphas and betas. The Ages system combines several different core pillars of Deadhaus Sonata™ at a macro level: regularly scheduled content releases, narrative-driven design, and community-driven design. Ages will be one of the fundamental building blocks upon which we forge innovative narrative structures for gamers. The first closed Alpha from our previous timeline is now called the First Age, and the first closed Beta is now called the Second Age. With each Age, things will be...
In Partnership with Genvid Technologies Inc In the classical era of entertainment, Greek plays took place in amphitheatres, which allowed the audience to interact with actors. In that open-air venue, those being entertained were given a say in what they watched. Indeed, the audience could decide whether a character would live or die with the classic “Thumbs up or Thumbs Down.” This type of agency for the audience was limited to being in person, until now. Today, more people watch an e-sport championship game via Twitch than they do the Superbowl, changing the medium of video games as we know it. Streaming technology has rapidly transformed the way we consume content, and the industry is still catching up as developers, publishers and...
Join our Narrative Designer Jack as we explore Narrative Influences for Deadhaus Sonata. Jack talks about movies that he and Denis are looking at for influences and why and a few minor nightmares. Some of the movies discussed: John Carpenter's Apocalypse Trilogy The Thing Into The Mouth of Madness Prince of Darkness The Apostle The Shrine The Autopsy of Jane Doe Hereditary
Studying the schools of thought around the Sacred Trinity is wise. Indeed, the physical, the magickal, and the essential are a worthy foundation to build upon, but this is not the path I exhort. Many are those who assault my character as being solely driven by hatred, and although I will not deny that hatred exists within me, I believe it is misguided to dismiss my philosophy as mere rhetoric. Hear me. We are in a time where everyone lies. Layer upon layer of deception compounds the consciousness to the point where there are so many mistruths that the average individual cannot deal with the cognitive weight of the deception and eventually succumbs to despair and tyranny. There is no hope for the truth has been lost. Follow me and let...
"Using Genvid’s tech, Deadhaus Sonata is evolving to become a game that’s as much fun to watch as it is to play. Instead of just seeing the action, livestream viewers can play a pivotal part in how it unfolds and influence the action at every turn." - Denis Dyack, CEO - Apocalypse Studios https://wccftech.com/genvid-promises-revolutionary-interactive-streaming-technology-to-debut-soon-in-five-games/