Golden Xan
Moderator
Staff member
Mallius Odium
Players Playing Bloodbath Demo
Immemorial
Ageless
OG 2020
Grim Scribe
Magus
Vampire Scholar
Harbinger
- Mar 30, 2019
- 349
- 620
- 138
Hey everyone,
I was thinking about what genre the music of Deadhaus could be like, and these are my considerations.
The lines that separate music genres blend quite a lot, so it's difficult to classify what a song belongs to. Heavy metal from one band or orchestra is going to be quite different from heavy metal of another group.
That said, the genre I recommend is a hybrid epic of rock and Gothic.
The game's music must reinforce the feelings and thoughts that players will be going through, which on DHS I take will be epicness, wonder, terror, death, grittiness, philosophical depth and gruesome action. I believe the best combination to evoke feelings that reflect those concepts are epic orchestral hybrids of rock and Gothic. The balance tipping towards one or the other depending on the circumstances.
I propose a system of duality when tackling the music.
For the more explorational, philosophical, horror and story-related moments of the game, the music relies more on Gothic. When the action comes in, the music delves into rock more.
Different kinds of music affect people in different ways. Music reinforces that which people are already feeling more than it evokes new feelings. Gothic music is good to reinforce fear or wonder. Rock is good to reinforce action. Thus, the combination.
Moreover, I'd also suggest associating specific instruments or combinations of instruments to specific classes, and I'd also attribute a duality to them. For example:
Vampires are associated with nobility. So they have their thematic instruments as violins for the explorational side, and guitars for the action side. Violins and guitars have a sort of opposite impact to one another.
Revenants are deep and resounding, their actions carry weight... and impact. Drums would be fitting for them.
Banshees could have chorus as a theme itself. Or harps/flutes, for their non-monstruous side, making an association with their Irish origins. Liches could have organs, Wraiths could have accordions, and so on.
Those things get specific, and I'm not a musician and don't quite recognize which instrument would be better for which class, but the gist of it is having a sense of opposite for all classes, and associated instruments to them.
Finally, I'd stay away from these elements, which I believe are distant from the what the game's style seems to be:
- Electronic
- Singing (chorus is an exception, doesn't count as singing)
- Happy melodies
The last one is a joke, but a serious one.
If someone knows music better and would like to weigh in, perhaps you could recommend a more fitting style than Gothic? I'm not sure if Gothic is the right way to classify what I imagine myself.
What do you think about this system of duality? Do you believe it makes up for an interesting effect?
I was thinking about what genre the music of Deadhaus could be like, and these are my considerations.
The lines that separate music genres blend quite a lot, so it's difficult to classify what a song belongs to. Heavy metal from one band or orchestra is going to be quite different from heavy metal of another group.
That said, the genre I recommend is a hybrid epic of rock and Gothic.
The game's music must reinforce the feelings and thoughts that players will be going through, which on DHS I take will be epicness, wonder, terror, death, grittiness, philosophical depth and gruesome action. I believe the best combination to evoke feelings that reflect those concepts are epic orchestral hybrids of rock and Gothic. The balance tipping towards one or the other depending on the circumstances.
I propose a system of duality when tackling the music.
For the more explorational, philosophical, horror and story-related moments of the game, the music relies more on Gothic. When the action comes in, the music delves into rock more.
Different kinds of music affect people in different ways. Music reinforces that which people are already feeling more than it evokes new feelings. Gothic music is good to reinforce fear or wonder. Rock is good to reinforce action. Thus, the combination.
Moreover, I'd also suggest associating specific instruments or combinations of instruments to specific classes, and I'd also attribute a duality to them. For example:
Vampires are associated with nobility. So they have their thematic instruments as violins for the explorational side, and guitars for the action side. Violins and guitars have a sort of opposite impact to one another.
Revenants are deep and resounding, their actions carry weight... and impact. Drums would be fitting for them.
Banshees could have chorus as a theme itself. Or harps/flutes, for their non-monstruous side, making an association with their Irish origins. Liches could have organs, Wraiths could have accordions, and so on.
Those things get specific, and I'm not a musician and don't quite recognize which instrument would be better for which class, but the gist of it is having a sense of opposite for all classes, and associated instruments to them.
Finally, I'd stay away from these elements, which I believe are distant from the what the game's style seems to be:
- Electronic
- Singing (chorus is an exception, doesn't count as singing)
- Happy melodies
The last one is a joke, but a serious one.
If someone knows music better and would like to weigh in, perhaps you could recommend a more fitting style than Gothic? I'm not sure if Gothic is the right way to classify what I imagine myself.
What do you think about this system of duality? Do you believe it makes up for an interesting effect?