Hi, I got some questions for you and some may be too much at this point so I'm gonna start light and silly.
How do you pronounce the game's title? is the h in Deadhaus mute or it is meant to sound like "dead house"
I'm guessing it's the latter but I was wondering this because, if I ever want to talk with someone about this game, I don't want to sound stupid and english is not my first language so the chances of that are already high
And perhaps it's too early to ask but are you considering a game in the low, mid or high range of requirements? I know the idea is to make the game as accesible as possible but it also needs to run and look smooth, so who are you managing that at the moment?
Will the game feature single-player campaigns or is it entirely focused on multi-player?
Does Shadow of the Eternals remain as a stand alone title in hiatus or did you include some of the core ideas of that game in this one too? It easy to notice some similaties in the teaser, the logo in particular, and you did mention your previous works in the game's features. But how much of that are you pouring into this game? Is just in an aesthetical level, in a conceptual level or maybe at some point Shadow of the Eternals is going to be integrated somehow into Deadhaus Sonata, or released in the same model if this game is well received?
Those are my questions for now, thanks for the chance to ask you stuff.