The Suggestion is a simple one, but the implementation and use for the concept could be huge within the Deadhaus Community.
The idea is as follows: at some point within the game (lets say late game/high level) the players can get the possibility to further enhance his or hers character from another category than just Tarot Cards, Equipment or Consumables, but with a Magical Tattoo.
So, what exactly will the Tattoo do? Well that is up to the developers and to what degree they choose to implement the idea.
It could range from 5% increase to " x type of damage " (claw damage while in werewolf form, or 5% increased fire damage) or 5% health increase to all the way up to unique and other types of abilities, for example a Dragons Breath Ability on a melee class for example on Ghoul or Revenant where you wouldn't expect those classes to be able to use fire attacks. (customizations like this could be very useful for the PvP Gameplay when that is eventually implemented later on down the line)
How it could be Implemented: It could simply be from a vendor in a major city, it could be a quest chain, it could be from an obscure NPC you could only find during a full moon, the possibilities of the accessibility of these are pretty much endless and up to the dev team. (you got to way the players investment in getting them/unlocking them vs how the developers decide to implement them)
So how many Tattoos can we get? it could range from just 1 to several, however I would suggest a single one, Less is More after all.
Upgradability of the Tattoo: I also suggest with more effort, maybe a quest chain (or just throwing in game currency at it) where you have to get hard to find material so you can upgrade the Tattoo.
We could start with a "Minor" Tattoo that could be upgraded to a "Medium" size and then eventually to a "full" size.
I also suggest that a Tattoo's can be removed/replaced if a player so desire. (this would just make it less of a headache and give the developers more room to tinker and improve on the idea from Age to Age, people would simply just complain if a newer Tattoo was released and it was vastly superior to an older one a person acquired and he then doesn't have the ability to change to the new one)
I personally think it would be a good idea if Tattoos could be changed in game so we can tinker with and find out which just fits the best with our personally playstyle and how we tailor made the Tarot Cards to that specific character/class.
Another suggestion is also every Houses could get their own version of the Tattoo, it would be more interesting If every House gets something unique that grants a similar effect, but is tailor made for each Houses and their theme.
For example: The Undeads gets a Brand, The Giants gets a Rune, The Angels gets gets a Blessing, the Devils get a Soul Contract, another house could get a Soul Imprint or a Spirit Possession, where every "version" of their houses "Tattoo" fits with the theme of the house, there are many possibilities, especially since we do not know all the houses yet. (and of cause these were just my suggestions for the names that fits with the theme of some of the Houses we have heard of.)
The idea is as follows: at some point within the game (lets say late game/high level) the players can get the possibility to further enhance his or hers character from another category than just Tarot Cards, Equipment or Consumables, but with a Magical Tattoo.
So, what exactly will the Tattoo do? Well that is up to the developers and to what degree they choose to implement the idea.
It could range from 5% increase to " x type of damage " (claw damage while in werewolf form, or 5% increased fire damage) or 5% health increase to all the way up to unique and other types of abilities, for example a Dragons Breath Ability on a melee class for example on Ghoul or Revenant where you wouldn't expect those classes to be able to use fire attacks. (customizations like this could be very useful for the PvP Gameplay when that is eventually implemented later on down the line)
How it could be Implemented: It could simply be from a vendor in a major city, it could be a quest chain, it could be from an obscure NPC you could only find during a full moon, the possibilities of the accessibility of these are pretty much endless and up to the dev team. (you got to way the players investment in getting them/unlocking them vs how the developers decide to implement them)
So how many Tattoos can we get? it could range from just 1 to several, however I would suggest a single one, Less is More after all.
Upgradability of the Tattoo: I also suggest with more effort, maybe a quest chain (or just throwing in game currency at it) where you have to get hard to find material so you can upgrade the Tattoo.
We could start with a "Minor" Tattoo that could be upgraded to a "Medium" size and then eventually to a "full" size.
I also suggest that a Tattoo's can be removed/replaced if a player so desire. (this would just make it less of a headache and give the developers more room to tinker and improve on the idea from Age to Age, people would simply just complain if a newer Tattoo was released and it was vastly superior to an older one a person acquired and he then doesn't have the ability to change to the new one)
I personally think it would be a good idea if Tattoos could be changed in game so we can tinker with and find out which just fits the best with our personally playstyle and how we tailor made the Tarot Cards to that specific character/class.
Another suggestion is also every Houses could get their own version of the Tattoo, it would be more interesting If every House gets something unique that grants a similar effect, but is tailor made for each Houses and their theme.
For example: The Undeads gets a Brand, The Giants gets a Rune, The Angels gets gets a Blessing, the Devils get a Soul Contract, another house could get a Soul Imprint or a Spirit Possession, where every "version" of their houses "Tattoo" fits with the theme of the house, there are many possibilities, especially since we do not know all the houses yet. (and of cause these were just my suggestions for the names that fits with the theme of some of the Houses we have heard of.)
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