Elveone
Ancient
Mallius Odium
Ashen_Ring
Players Playing Bloodbath Demo
Immemorial
Ageless
OG 2020
Dog Adopter
Harbinger
- Mar 28, 2019
- 242
- 313
- 113
Just played a little bit of 0.1.7, here are my first impressions
The new telekinesis skill is awesome, especially the hold down version. It would be nice to have some kind of effect when the skill is cast though and the animation reuse from exsanguinate should be a little bit touched for this skill.
The enemies seem more aggressive and the animations are a lot more readable and now it actually looks like there is some force put into the attacks all of which makes the combat feel a lot better.
The stability system is also awesome and makes the world a lot more reactive. I like that the mace is now a heavier stagger-centric weapon as well but I still think it would benefit from a step forward during the swing to make it feel better. There is a little bit of a bug when an enemy recovers from a staggered condition they can move and that looks a little bit awkward.
Another bug I've encountered is that when you run completely out of mana the mana regen seems to disappear.
I also like that the step forward during the normal attack animation is now better synchronized with the movement forward.
The new telekinesis skill is awesome, especially the hold down version. It would be nice to have some kind of effect when the skill is cast though and the animation reuse from exsanguinate should be a little bit touched for this skill.
The enemies seem more aggressive and the animations are a lot more readable and now it actually looks like there is some force put into the attacks all of which makes the combat feel a lot better.
The stability system is also awesome and makes the world a lot more reactive. I like that the mace is now a heavier stagger-centric weapon as well but I still think it would benefit from a step forward during the swing to make it feel better. There is a little bit of a bug when an enemy recovers from a staggered condition they can move and that looks a little bit awkward.
Another bug I've encountered is that when you run completely out of mana the mana regen seems to disappear.
I also like that the step forward during the normal attack animation is now better synchronized with the movement forward.