Recent content by CyanStargazer

  1. CyanStargazer

    Dreamhaus attributes.

    At the same time, in a way defining magick, and science can be extremely hard. Magick in some media, can be a form of science. While at the same time, science can be hard to tell apart from magick, if it's advanced enough. Like if one of us went back in time and showed a mediaeval king a smart...
  2. CyanStargazer

    Dreamhaus attributes.

    So I realized that, after the last episode of the Alaric, we were told about Dreamhaus and that it is the exact opposite of Deadhaus. And if the dead operate on the trinary archetype system of Physical, Essential, and Arcane. Dreamhaus must operate on opposing attributes. The most obvious one...
  3. CyanStargazer

    Feedback for Ver 0.1.20

    If I can offer a suggestion for how Exsanguinate, rather than a limit on the amount of time you can activate it. Have ramping damage/restoration, at the cost of ramping magic drain. Starts off low but as you sustain it you obtain more health, though possibly reduced magic restoration. For...
  4. CyanStargazer

    Feedback for Version 0.1.19

    Wending Stream: Gets really overpowered when you get multiple Wending streams. Managed to get 6 streams at once where all enemies were locked down and the lower strength enemies died really fast meaning any enemies I couldn't grab would get grabbed quickly. Managed to get to wave 56 easily as...
  5. CyanStargazer

    Bugs

    I found a bug in patch 0.1.18 where I think was caused by picking up an item then reaching the Werebat cutscene while the characters dialogue is playing. Rather than watching the werebat cutscene, my camera zoomed into the floor to where I think the werebat would spawn and is now stuck there.
  6. CyanStargazer

    New Undead Ideas

    So while I'm not entirely against some of these things, similar undead were suggested a lot longer ago but I might need to nitpick some things. Mummy: While there might have once been a civilization in the world of Deadhaus that was similar to egypt, probably the whole thing of pharoahs is a...
  7. CyanStargazer

    Name that Vampire

    Actually looking into it, both the names Dracula and Alucard are both on Public Domain. As long as you don't make them carbon copies of the other several dozen Dracula's and Alucards that are used in IP's such as castlevania, or hollywood movies, both names are free game. That being said, still...
  8. CyanStargazer

    Name that Vampire

    I mean, I think Dracula is public domain. It's just so predictable.
  9. CyanStargazer

    Name that Vampire

    Valrence as first suggestion for me.
  10. CyanStargazer

    Bugs

    While this issue has probably already been seen by the folks at Apocalypse, I thought I'd mention a clipping issue that seems to appear with an enemies head when their head and an arm is cut off just in case. The neck of the head seems to clip as it falls and will remain clipping when it hits...
  11. CyanStargazer

    Feedback for Version 0.1.6

    Agreed with the life steal being a bit too strong. Even getting my health down to half via passive drain a few hits against a fully armored enemy got me back to full health almost instantly. While it's a good idea, I think maybe halving the life steal might be a good idea, maybe even less...
  12. CyanStargazer

    Post Anything Here About the Demo

    A bit of additional feedback in regards to the mist form dodge. I noticed I often collide with enemies when I hit dodge, if at all possible would there be a way to, although not in mist form proper but in brief movement mist form, the ability to pass through enemies when dodging?
  13. CyanStargazer

    Bugs

    Found a bug where I ended up on a centurion's head. I think I was elevated by the corpse of another enemy I made who rag dolled and I then managed to walk up on before it ceased to have collision. I noticed this happened to an enemy while I was fighting in a corner and one enemy levitated above...
  14. CyanStargazer

    Bugs

    I've found a bug involving calling the Werebat. When it's summoned you can interrupt the cutscene by pressing R again. However the particle effects of it landing and sound effects will still play in the background. That's not the end of it however, after the cutscene would normally finish, the...