I feel like he his head too far back when he runs.
Kinda like he is turtling up, im sure these animations are a work in progress tho.
Here is an simple example of what i am talking about:
I think it would be really cool if you could use Telekinesis to push enemies onto objects that can impale them, or into water, or! just knock them against a wall to get a little stun or dazed stage for the enemies
--[[ I dont know if this has been asked before ]]--
I've seen the enemy glitch out in a number of ways in the demo, Have you guys talked about maybe adding a reset button for that?
i'm not big on programing so i don't know alot on what is easy to add or diffucult.
But i was thinking something...
So i have been looking at some of the DEV streams, and i've noticed how the draining of: Blood, Magic and Essance are the same but with diffirent colors right now.
I was thinking about Essance and the wandering skeletons in that state.
I tought it would be a cool idea instead of just draining...
The scenes with Simon Templeman and Michael Bell Talking in the Soul Reaver series is so good it still echoes trough my mind sometimes.
And i've never seen someone get into character as much as Gregg Berger did voicing Turel.
it would be beyond amazing if they went with the same kinda vibe for DHS
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