Denis Dyack, a video game industry veteran of more than 25 years, is the Founder and CEO of Apocalypse. Currently working on Deadhaus Sonata a Narrative Driven Action RPG where you play the Undead fighting the living.
Previously, Denis founded Silicon Knights, one of the world's most successful independent developers. He created and led an unprecedented string of video game hits such as Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear: Solid Twin Snakes, and Too Human. A Canadian Game Developers Hall of Fame inductee, Denis was awarded the Outstanding Achievement in Character or Story Development by Academy of Interactive Arts & Sciences for his work on Eternal Darkness.
"The engine is designed and built for the future of gaming, utilising AWS and the cloud to the fullest"
- Denis Dyack, Apocalypse Studios
For developers just starting in the industry, the task of choosing the best game engine can be daunting. Here, we'll try to address many of the issues concerning Amazon Lumberyard, so you can see if it's the right game engine for your project.
We are upgrading the forums on Sunday, Oct 4th Morning 9 am EDTgetting some enhancements:
This release adds a collection of great new features to XenForo, including the ability to repurpose forums as article repositories, a new way to encourage guest users to register, a progressive web app and a completely redesigned rich text editor. Check out the following list for some highlights: