Denis Dyack, a video game industry veteran of more than 25 years, is the Founder and CEO of Apocalypse. Currently working on Deadhaus Sonata a Narrative Driven Action RPG where you play the Undead fighting the living.
Previously, Denis founded Silicon Knights, one of the world's most successful independent developers. He created and led an unprecedented string of video game hits such as Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear: Solid Twin Snakes, and Too Human. A Canadian Game Developers Hall of Fame inductee, Denis was awarded the Outstanding Achievement in Character or Story Development by Academy of Interactive Arts & Sciences for his work on Eternal Darkness.
In the classical era of entertainment, Greek plays took place in amphitheatres, which allowed the audience to interact with actors. In that open-air venue, those being entertained were given a say in what they watched. Indeed, the audience could decide whether a character would live or die with the classic “Thumbs up or Thumbs Down.” This type of agency for the audience was limited to being in person, until now.
Today, more people watch an e-sport championship game via Twitch than they do the Superbowl, changing the medium of video games as we know it. Streaming technology has rapidly transformed the way we consume content, and the industry is still catching up as developers, publishers and platforms try to understand this new paradigm.
Imagine, giving millions of Twitch viewers agency over the games they are watching, transforming their role from passive observers to...