Denis Dyack, a video game industry veteran of more than 25 years, is the Founder and CEO of Apocalypse. Currently working on Deadhaus Sonata a Narrative Driven Action RPG where you play the Undead fighting the living.
Previously, Denis founded Silicon Knights, one of the world's most successful independent developers. He created and led an unprecedented string of video game hits such as Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear: Solid Twin Snakes, and Too Human. A Canadian Game Developers Hall of Fame inductee, Denis was awarded the Outstanding Achievement in Character or Story Development by Academy of Interactive Arts & Sciences for his work on Eternal Darkness.
Ontario, Canada (August 15, 2019) – Apocalypse Studios invites gamers everywhere to contribute to the world-building of Deadhaus Sonata by partnering with Dungeon Fog, World Anvil, Great GM, and Caeora by utilizing Project Deios. “Project Deios is an amazing full-stack world building tool that allows designers to create areas of different scales, from dungeons and towns to entire worlds”, said Denis Dyack, CEO of Apocalypse. “From the early perception of Deadhaus Sonata, we wanted the community to contribute to the dark, Gothic world of Deadhaus Sonata and this vision will be realized through the power of Project Deios. We could not have imagined better partners for this endeavour.”
With Project Deios integrated in the development pipeline of Deadhaus Sonata, Apocalypse Studios will provide gamers with the possibility to contribute maps, level ideas, stories, and quests for the game world.
“With project Deios you can design awesome Battle Maps, stunning City Maps, and spectacular...
Check out the live stream where Denis answers many questions in a Q&A with host Guy Guy Sclanders from How to be a Great GM. In a surprise move, Denis commits to the “My World” Kickstarter level for project Deios, where Deadhaus Sonata will now be created with these amazing upcoming tools! There is likely more news developing in this area. Stay tuned!
All modern societies are built upon the myths and legends of the past. Before there was science, it was stories of gods and heroes that explained the often harsh realities of nature. Many of the myths still resonating within European and North American cultures come from the Norse people-a people who had to learn to live within some of the harshest environments on our planet.
We began this project by asking ourselves, what if the myths were true? What if these gods and heroes and monsters did exist and the folk stories were an attempt by the average citizens to explain extraordinary events and figures beyond their understanding? With these questions as our starting point, we then set out to create entertaining, and yet still plausible, answers. If the Norse myths were all based on truth, then we would have to assume many of the details behind the stories became skewed and confused over time and through thousands of retellings.
DEAN TAKAHASHI from Venture Beat discusses Deadhaus Sonata with Denis Dyack!
Denis Dyack‘s latest game is Deadhaus Sonata, where the player is an undead character fighting the living. And Dyack thinks that’s a good parallel for his own life in gaming… “When I talk about the House of the Dead, I feel like I’m talking about myself,” Dyack said in an interview at last week’s DICE Summit in Las Vegas. “Silicon Knights is dead. It’s never coming back. With the launch of Apocalypse, I’ve gone through some things and can bring that experience to light in ways that I think are refreshing and new.”