Topics Dealing with the Community
Deadhaus Sonata: Of Bloodlines - Chronicles of The Grand Inquisitor Season 2: Ep 2
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In this episode, entitled 'Of Bloodlines' we follow Alaric as he reminisces over a drink.
Alaric - George Ledoux
Ghoul - Matthew Curtis
Remember to jump over to our live stream after this today @ 4 pm EST.
News Letter:
Meet the creators: Apocalypse Studios
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Check out our latest feature with our good friends at Unity!

Public Playtest For Deadhaus Sonata
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Play Bloodbath Combat Demo Now!

We are excited to announce the Deadhaus Sonata Playtest for a limited time only. Play as the Vampire Class with rogue-lite elements to see how long you can survive in the Blood Bath Area.

Demo Features:
Play as the Vampire Class:
  • Slay, decapitate, and consume buckets of blood - Vae Victus!
  • Endless waves of enemies
  • Fight Against Footmen, Vanguards, Spearmen, and the brutal Centurions
  • Armor, Weapon, and Spell rogue-lite Drops
  • Dialog to soothe the undead soul
  • Over one hour of high-quality radio plays!

We strongly believe in working with the community to make the game the best it can be. Play the demo and let us know what you think of the core combat.

Deadhaus Sonata is a narrative-driven ARPG where you play the Undead fighting the living. Fight as a Vampire, Revenant, Liche, Banshee, and...
Vampire's Bloodlust Chant
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By popular request!

Name the Vampire POLL!
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Members of the Haus,
The Herald has chosen your suggestions for the newest member of the Vampire Brood to join the Ranks of Deadhaus.
Now it is up to YOU to decide.
On June 28th the Speakers of the Haus will close the Poll and a name shall be decided.
Apocalypse Studios defines a new approach to narrative in Deadhaus Sonata
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The creators of Eternal Darkness are on a mission to bring single-player storytelling to the multiplayer genre with their upcoming ARPG, embracing a future in the cloud.

Deadhaus Sonata is still early in development, with a public alpha they’re calling “the First Age” coming later in 2022. Knowing that it’s easiest to find the right tools before kicking off work, Apocalypse chose to experiment sooner than later, testing a wide variety of engines and development software to create their game. The team tried both Lumberyard and Open3D but essentially decided that Unity offered the most established toolset to help them scale rapidly.