Game Design

Subject matter dealing with the mechanics of the game.
New Stream Type Incoming
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After input from the illustrious @Golden Xan , I am pleased to announce a new kind of developer stream. Starting next Wednesday, at 4:00 PM EST, @Denis Dyack and myself will be hosting a Worldbuilding Town Hall on Twitch. The current plan is to stream this once a month and watch what kind of response it gets. Feedback will influence future streaming content directions.

The Worldbuilding Town Hall will discuss lore, classes, characters, stories, and overall worldbuilding elements at a level of depth that is suited for the more hardcore members of our audience. These sessions will have a literary and industry-minded focus, and a more serious approach to the topics therein.
Deadhaus Sonata Q&A – Denis Dyack’s Quest to Bring Narrative to the Online Space Through Genvid’s Interactive Streaming and the Power of the Cloud
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Banshee - Lore Sources & Facts
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In an attempt at finding meaningful lore to use for inspiration when making suggestions, I have looked for lore deep in the history of the classes in Deadhaus. I decided to focus, first, on the Banshee. In my search, I've encountered many interesting stories and found various parallels between them.
Memento Mori - A Narrative Feature
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Many people have asked us to show the narrative direction of Deadhaus Sonata. Here is an example of where we plan to take the narrative. 100% in-game, enjoy!
The Trinary Systems
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Gameplay: Death systems for the Undead?

The death system in Deadhaus Sonata™ was designed to be consistent and philosophically aligned with occult literature.

One cannot simply kill a spirit without going through the proper rituals of exorcising that spirit. Examples of this philosophy can be seen in excellent shows like Supernatural, where the remains of a ghost need to be burned or destroyed to completely remove the entity from the realm of the living, or in Dungeons and Dragons, where the phylactery of a Liche needs to be destroyed before it can truly be put to rest, and echoed throughout occult literature.

A long tradition of necromancy (the magick for raising and communicating with the dead) posits that death and life are not binary states, but rather a smooth and permeable continuum along which many beings can wander.

A recent revival of interest in the magick of St. Cyprian, patron Saint of Necromancers, as well as a long-standing...
Almanac of the Necrolibriatas
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Discover lunar cycles and time of year within the world of Deadhaus. Deadhaus Sonata simulates a complete solar system to get full yearly seasons, different and accurate moon and day cycles, weather effects and much more. Check it out!