Game Design

Subject matter dealing with the mechanics of the game.
Introducing Ages
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Deadhaus Sonata™ is currently in the pre-alpha active development stage. We will be releasing the game in “Ages” prior to full release which act as the foundation for narrative in our online free-to-play world and replaces the traditional concept of alphas and betas.

The Ages system combines several different core pillars of Deadhaus Sonata™ at a macro level: regularly scheduled content releases, narrative-driven design, and community-driven design. Ages will be one of the fundamental building blocks upon which we forge innovative narrative structures for gamers.

The first closed Alpha from our previous timeline is now called the First Age, and the first closed Beta is now called the Second Age.

With each Age, things will be permanently forged into the world by players, for all to discover and marvel at in later Ages. Once the Age is complete, all of the bonuses and accomplishments will no longer be available. Weapons crafted, stories...
A Spiritual Successor To Legacy of Kain
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Join Director Denis Dyack as he explains how Deadhaus Sonata is a Spiritual Successor to Legacy of Kain.

Deadhaus Sonata™, a Spiritual Successor to Legacy of Kain, is a Narrative Driven Action RPG where you play as the Undead fighting the living.

As an unstoppable force from Deadhaus, you are a monster among men, dealing death and destruction on a massive scale. Launch your enemies in the air and eviscerate them with elegant dance macabre. Consume your enemies to make yourself whole while exploring the grim world of Nogosua.

Gameplay will feature a dark, narrative-driven storyline, which is a spiritual successor to Blood Omen: Legacy of Kain ® Deadhaus Sonata™ development is leading on the PC and will support all major platforms.
  • Spiritual Successor to Blood Omen: Legacy of Kain®
  • Narrative Driven Gameplay
  • Free-to-Play
  • Action Role Playing Game (ARPG)
  • Asymmetrical Game Design
  • Multiplayer Co-Op
  • Interactive Streaming...
Death States
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Denis Dyack & Dr. Jeff Howard of DSU give you an in-depth look at the Death States in Deadhaus Sonata!
Deadhaus Sonata joins Project Deios
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Ontario, Canada (August 15, 2019) – Apocalypse Studios invites gamers everywhere to contribute to the world-building of Deadhaus Sonata by partnering with Dungeon Fog, World Anvil, Great GM, and Caeora by utilizing Project Deios. “Project Deios is an amazing full-stack world building tool that allows designers to create areas of different scales, from dungeons and towns to entire worlds”, said Denis Dyack, CEO of Apocalypse. “From the early perception of Deadhaus Sonata, we wanted the community to contribute to the dark, Gothic world of Deadhaus Sonata and this vision will be realized through the power of Project Deios. We could not have imagined better partners for this endeavour.”

With Project Deios integrated in the development pipeline of Deadhaus Sonata, Apocalypse Studios will provide gamers with the possibility to contribute maps, level ideas, stories, and quests for the game world.

“With project Deios you can design awesome Battle Maps, stunning City Maps, and spectacular...
Apocalypse Commits to My World in PROJECT DEIOS
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Check out the live stream where Denis answers many questions in a Q&A with host Guy Guy Sclanders from How to be a Great GM. In a surprise move, Denis commits to the “My World” Kickstarter level for project Deios, where Deadhaus Sonata will now be created with these amazing upcoming tools! There is likely more news developing in this area. Stay tuned!