The creators of Eternal Darkness are on a mission to bring single-player storytelling to the multiplayer genre with their upcoming ARPG, embracing a future in the cloud.
Deadhaus Sonata is still early in development, with a public alpha they’re calling “the First Age” coming later in 2022. Knowing that it’s easiest to find the right tools before kicking off work, Apocalypse chose to experiment sooner than later, testing a wide variety of engines and development software to create their game. The team tried both Lumberyard and Open3D but essentially decided that Unity offered the most established toolset to help them scale rapidly.
“Apocalypse has been an excellent development partner, as Deadhaus Sonata is a breathtakingly beautiful game that highlights the potential of the Open 3D Engine.", said Royal O’Brien, O3DE Project Lead.
In this guest post, we hear from Apocalypse Studio founder Denis Dyack. Denis has a long history in game development, working on titles including Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear: Solid Twin Snakes, and Too Human. Denis also has a background in Computer...
As many of you already know, Deadhaus Sonata will feature voice modulation to further immerse yourself into the world of Malorum. To do so, we're working very closely with a company called Modulate, a fantastic team of technologists who have been working hard on a brand new voice skinning tool. It has some incredible potential not only for Deadhaus, but for gaming as a whole, and they need your help!
Modulate has been looking for users to help test their Alpha version, and we thought our community would be more than helpful. If you're interested in testing out this new voice skinning tool, provide feedback and help ensure the best for the Modulate team and Apocalypse, you can sign up for the Alpha here. Sign up is quick and easy, and you should receive an email in a few days for the Windows 10/Mac download. Make sure you mention in the "how did you hear about us" section that you're...