Press Related

Announcements
Meet the creators: Apocalypse Studios
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Check out our latest feature with our good friends at Unity!

Apocalypse Studios defines a new approach to narrative in Deadhaus Sonata
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The creators of Eternal Darkness are on a mission to bring single-player storytelling to the multiplayer genre with their upcoming ARPG, embracing a future in the cloud.


Deadhaus Sonata is still early in development, with a public alpha they’re calling “the First Age” coming later in 2022. Knowing that it’s easiest to find the right tools before kicking off work, Apocalypse chose to experiment sooner than later, testing a wide variety of engines and development software to create their game. The team tried both Lumberyard and Open3D but essentially decided that Unity offered the most established toolset to help them scale rapidly.
Apocalypse Studios Announces Open 3D Engine
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“Apocalypse has been an excellent development partner, as Deadhaus Sonata is a breathtakingly beautiful game that highlights the potential of the Open 3D Engine.", said Royal O’Brien, O3DE Project Lead.

Apocalypse Studios Selects Tafi's Character Creator SDK for Meta-Gaming
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Hot off the press everyone!

What is the best game engine: is Amazon Lumberyard right for you?
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"The engine is designed and built for the future of gaming, utilising AWS and the cloud to the fullest"
- Denis Dyack, Apocalypse Studios

For developers just starting in the industry, the task of choosing the best game engine can be daunting. Here, we'll try to address many of the issues concerning Amazon Lumberyard, so you can see if it's the right game engine for your project.

You can read our other in-depth guides on all the major game engines on this page.


Amazon's involvement in games has grown exponentially since its first foray in 2008 with the acquisition of Reflexive.

The announcement of its cloud gaming service, Luna, earlier this year, is the culmination of...
‘Deadhaus Sonata’ has ambition to create a ‘Dungeon & Dragons’ experience via streaming
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Hot off the press, where I discuss Deep Social Media Integration, Interactive Streaming and Community-Driven Content. Check it out!