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Denis Dyack is coming back from the dead with Deadhaus Sonata
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DEAN TAKAHASHI from Venture Beat discusses Deadhaus Sonata with Denis Dyack!

Denis Dyack‘s latest game is Deadhaus Sonata, where the player is an undead character fighting the living. And Dyack thinks that’s a good parallel for his own life in gaming… “When I talk about the House of the Dead, I feel like I’m talking about myself,” Dyack said in an interview at last week’s DICE Summit in Las Vegas. “Silicon Knights is dead. It’s never coming back. With the launch of Apocalypse, I’ve gone through some things and can bring that experience to light in ways that I think are refreshing and new.”

Deadhaus Sonata: Welcome Package
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Discord: https://discord.gg/XjUXa4v
More feedback here! https://deadhaussonata.paperform.co

We love to get feedback, please do not hesitate to join our community and tell us what you think of Deadhaus Sonata.
FOR IMMEDIATE RELEASE: Apocalypse Studios Announce Deadhaus Sonata
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New gothic free-to-play action role playing game in development by a new studio led by industry veteran Denis Dyack, and designed using Amazon Game Tech


Ontario, Canada (October 24, 2018) – Apocalypse Studios Inc., a new video game studio based in St. Catharines, Ontario, has announced Deadhaus Sonata, a free-to-play action role playing game (ARPG), currently in production for PC. The brains behind Apocalypse Studios are no strangers to the industry. Founder Denis Dyack is the creator of critically-acclaimed video games including Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, and Metal Gear Solid: Twin Snakes.

“Working with Amazon’s suite of game development tools, we are creating an unparalleled gaming experience”, said Denis Dyack, a Canadian Video Game Hall of Fame inductee. “We are big believers in the power of community participation and integration of community-created content and exploring bleeding-edge narratives and are confident Amazon Game Tech...
SHADOW OF THE ETERNALS ON HOLD
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Members of the SOTE Community – it’s been a long time since we’ve been able to reach out to you and give solid news about what we’re working on and where things are at. We want to give a heartfelt thanks for sticking with us through these last few years as we figured out a way to build a decent development studio so that we can create the games we want to make with no compromise. There’s been a lot of trials and tribulations getting to this point but we kept going because of the support that you’ve all given us even whilst things have been quiet and we haven’t been able to talk.

We’ve had a lot of feedback over the last few years from a lot of sources and after a lot of discussion and debate we’ve come to agree with the feedback that now is not the right time for Shadow of The Eternals – it’s not canceled but it is also not going to be in active development for a while. Frankly, we’ve tried for a long time to make this happen because we love it and we know there’s...