News

Updated NEWS Section
  • 1,001
  • 2
We have added a new NEWS Section as you can hopefully see here. Please let us know what you think.

Vote!
Deadhaus Sonata: Narrative Influences
  • 810
  • 0

Join our Narrative Designer Jack as we explore Narrative Influences for Deadhaus Sonata

Jack talks about movies that he and Denis are looking at for influences and why and a few minor nightmares.

Some of the movies discussed:

John Carpenter's Apocalypse Trilogy
The Thing
Into The Mouth of Madness
Prince of Darkness
The Apostle
The Shrine
The Autopsy of Jane Doe
Hereditary
Memento Mori - A Narrative Feature
  • 871
  • 0

Many people have asked us to show the narrative direction of Deadhaus Sonata. Here is an example of where we plan to take the narrative. 100% in-game, enjoy!
The Revolutionary Future of Games: Interactive Streaming
  • 917
  • 0
View attachment 176

In Partnership with Genvid Technologies Inc

In the classical era of entertainment, Greek plays took place in amphitheatres, which allowed the audience to interact with actors. In that open-air venue, those being entertained were given a say in what they watched. Indeed, the audience could decide whether a character would live or die with the classic “Thumbs up or Thumbs Down.” This type of agency for the audience was limited to being in person, until now.

Today, more people watch an e-sport championship game via Twitch than they do the Superbowl, changing the medium of video games as we know it. Streaming technology has rapidly transformed the way we consume content, and the industry is still catching up as developers, publishers and platforms try to understand this new paradigm.

Imagine, giving millions of Twitch viewers agency over the games they are watching, transforming their role from passive observers to...
The Trinary Systems
  • 701
  • 0

Gameplay: Death systems for the Undead?

The death system in Deadhaus Sonata™ was designed to be consistent and philosophically aligned with occult literature.

One cannot simply kill a spirit without going through the proper rituals of exorcising that spirit. Examples of this philosophy can be seen in excellent shows like Supernatural, where the remains of a ghost need to be burned or destroyed to completely remove the entity from the realm of the living, or in Dungeons and Dragons, where the phylactery of a Liche needs to be destroyed before it can truly be put to rest, and echoed throughout occult literature.

A long tradition of necromancy (the magick for raising and communicating with the dead) posits that death and life are not binary states, but rather a smooth and permeable continuum along which many beings can wander.

A recent revival of interest in the magick of St. Cyprian, patron Saint of Necromancers, as well as a long-standing...
NEWS ROUNDUP: Genvid raises $6 million more from investors, unveils 5 games using its streaming tech
  • 753
  • 0
"The game, being built on Amazon’s Lumberyard, lets spectators serve as a kind of virtual dungeon master, putting obstacles in the way of players. While players take on the roles of undead anti-heroes, livestream viewers can can trigger traps, spawn monsters, and otherwise affect gameplay via the stream."

Read more about how we're using Genvid Technologies streaming tech in Deadhaus Sonata.