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  1. Varik Keldun

    Suggestions for In-game executions!

    Bat flies down and snatches enemy. Then some possible follow-ups. 1)flies off with the enemy. 2)lands on enemy and mauls him. 3)rips enemy apart mid flight.
  2. Varik Keldun

    Suggestions for In-game executions!

    Circles the enemy quickly slicing multiple times ( requires Danse macabre and a bladed weapon)
  3. Varik Keldun

    Suggestions for In-game executions!

    Mist forms into the same space as enemy. Reforms causing enemy to explode into red mist. (Requires mist form tarot card)
  4. Varik Keldun

    Suggestions for In-game executions!

    Step 1: Levitate the enemy (requires telekinesis tarot card) Step 2: limbs and head pull each direction (draw and quarter) Step 3: Feed
  5. Varik Keldun

    Feedback for patch 0.1.21

    played a bit more today and have some additional feedback. NEEDS UPDATING Need to update the keys on the pause menu to reflect the button for execute move. There is no button, which I could find at least for the controller for execute. BALANCE Life gain from standard attacks/kills feels a bit...
  6. Varik Keldun

    Feedback for patch 0.1.21

    Finishers are a fun addition to the arena BUG: if you lock on to a target while it is entering the area and another one comes in the camera moves and follows the new enemy.
  7. Varik Keldun

    Feedback for Ver 0.1.20

    Lucky!!!! YOU, get a dracoliche... all I get is a darn werebat. 😒
  8. Varik Keldun

    Feedback for Ver 0.1.20

    This is a good counter argument, and not everyone is reporting their highest waves or how long they are playing the game either. my point was more of the fact that just because a handful of people made it far does not mean crank up the difficulty, and the addition of the progressively harder...
  9. Varik Keldun

    Feedback for Ver 0.1.20

    pushing extremes and testing limits to see find what does and does not work, is not messing up. Start big and then focus it down until its fine tuned.
  10. Varik Keldun

    Feedback for Ver 0.1.20

    Balance is always a difficult process, but you should also keep In mind Temuldjun, myself and a few others are not new, average, or weekend Warriors. We play a lot. If we are struggling with certain mechanics, situations, and features how is that going to translate to those other groups of...
  11. Varik Keldun

    Feedback for Ver 0.1.20

    Thread for everyone to leave feedback for Ver. 0.1.20 - I beat Temuldjin on getting the feedback thread started! WIN! The changes this patch, have made the game quite a bit interesting to say the least. - I do like the changes made to the Exsanguinate ability, though it has been a bit...
  12. Varik Keldun

    Feedback for Version 0.1.19

    alright, as Mario would say.... Here we go!! Best patch by far! great job Dev team! GAME STABILITY - I did get a few hiccups in the later stages (waves 55+) where my game would stall / lag for a half second or two but I never actually crashed. AUDIO - The annoyance of the overlapping SFX from...
  13. Varik Keldun

    Feedback for Version 0.1.18

    This was a great update, I know it was most likely already in the works when I posted my report for 0.1.17 but I had mentioned shield guys moving, and spearmen disengaging after a charge to look for another opportunity. Combat Is Def. much more difficult, which is great because it finally...
  14. Varik Keldun

    Feedback for Version 0.1.18

    It does not make sense to pick up physical items in a non physical state. It would also not make sense to be able to pick up magical or essential things in a physical state. Only thing I would recommend being able to grab in any state might be the ability tarot cards
  15. Varik Keldun

    Feedback for Version 0.1.18

    Maybe there will be other items or abilities that only drop in other states.
  16. Varik Keldun

    Feedback for Version 0.1.18

    here are links to a couple of my VoDs showcasing a couple bugs. First The slow motion one Temuldjin found slow motion bug VoD and one I came across and was able to reproduce a few times. Stuck in place bug VoD to get this one it seems to happen when you are in mist form and directly after...
  17. Varik Keldun

    Feedback for Version 0.1.17

    Feedback for 0.1.17 Spearmen - My first encounter with them (round 2) gave me a bit of a jump when I had not even seen him and I hear him half a second before he is skewering me with his spear. - I feel that early on in the rounds they tend to do their charge attack more often, but when there...
  18. Varik Keldun

    Feedback for Version 0.1.15

    I think this is just because we now channel exanguinate - skeletons have like 1 hp, and it's just killing that quick- which is a good thing until actual enemies get added to essential realm.
  19. Varik Keldun

    Feedback for Version 0.1.15

    noticed more than a few times that when picking up the brigands boots I get the audio description for the fledgling boots
  20. Varik Keldun

    Feedback for Version 0.1.15

    love the new update excellent work with the voice overs visually - the movement animation feels a bit odd while running not fully moving the left (non weapon arm) not sure if there are plans for dual wielding or shield which would most likely fix how it fells / looks. Danse macabre - the...