Search results

  1. klokwerkaos

    Today it was reaffirmed that banshees are going to be gender locked...

    I really can't speak out against this enough. The designs are really cool but I really have to approach this from a design perspective: In general cosmetics are best left as cosmetics. Gender is cosmetic. I understand wanting to be true to the lore, but you're also making a game for people...
  2. klokwerkaos

    Recommend games to your fellow gamers

    Thread premise: If like Legacy of Kain/what you've seen of DHS, you may also enjoy.... Try to keep lists of sane proportions (ie 10ish maybe?)
  3. klokwerkaos

    Suggest your Homages!

    Denis: "I love to see homages across the board" List homages/easter eggs to various influential types of works as items/places/NPCs etc. Please limit 1 per post Example: Sutter's cane, a magical item (a cane) that is an homage to Sutter Cane from "In the mouth of madness" Feel free to add...
  4. klokwerkaos

    Plans for Prime Gaming?

    Obviously a bit early to think about, but wondering if there are plans for prime gaming and if so, what that looks like at present? (ie, used to be Twitch Prime).
  5. klokwerkaos

    Lighting phases for interior level design

    Is the design intent for interior levels created with exterior lighting (say with stained glass windows or something) going to be following the proper day/night cycle and N, S, E, W design? IE, will the exterior light source be dynamic? I'm asking mostly because of the user creation tools...
  6. klokwerkaos

    The Restaurant (concept)

    I was thinking a bit about the player hubs and the writer prompts list I put together I had some notions swirling in my head about undead culture and how it might look like in a world of deadhaus. It seemed best to start with feeding since "the hunger" (of some kind) is generally what most...
  7. klokwerkaos

    Writer Prompts

    I personally don't know anywhere close to enough at this point to write any fanfic but I've seen some wonderful stuff so far from people that have been here a bit longer. As someone that writes a bunch I know that short of inspirational flares it can be tough to think of how or what to write...
  8. klokwerkaos

    user created content

    One of the things I'd like to strongly suggest you steal is the "tennogen skin" idea from warframe. Given that this game is entirely cosmetically driven, this style of program allows partnership with community members while increasing revenues for Apocalypse and thus encouraging the devs to...
  9. klokwerkaos

    Tilesets, tokens and created content

    I was watching the weather effects video and I got thinking about the Lumberyard. After taking a quick peek it looks like Lua does the heavy lifting while Script canvas appears to be a slightly complex wysiwyg (meaning if you're a little tech savvy you could probably manage it). Actual question...
  10. klokwerkaos

    Liche 2.0 Build Suggestion

    This is a more clean and organized version of my first liche pitch. I do not own these assets Feeding Mechanic: Mid-long range Ray, drains enemies of life or essence or mana as per spec allocation, converts to lich mana Mobility Power: Greater Teleport, Lesser Levitate/flight, Portal Special...
  11. klokwerkaos

    Undead age as a game mechanic

    I've seen several people discuss that it has been discussed that between game seasons (ages) characters will age and gain a bonus for being from a previous age. This presents a few problems to me that I believe I've found a solution to that also solves another traditional MMO problem. The...
  12. klokwerkaos

    Please post flaws pitches and discussion

    I'm operating under the possibly wrong assumption that character and ability trees will be invested in through point buy to create a unique and custom playstyle experience for each class that each player can tailor to themselves by specializing in abilities that appeal to them. As such I've...
  13. klokwerkaos

    Tarot Mini Game System (opt in)

    So I'm still waiting on getting the support pack stuff processed asap. Once done though, there is a digital tarot deck if I'm not mistaken. These are already owned assets. In a player hub, head to the creepy undead fortune teller that has a daily reset at "when not most of the player base is...
  14. klokwerkaos

    How modular are skins?

    How modular are skins? IE, are they broken up into sections (head, chest, arms, legs or even down to equipment pieces), or are they 1 solid skin? Can we customize colors? If so, are there any steps to avoid having undead running around in pastel pink and butterfly wings? (maybe palatte is...
  15. klokwerkaos

    What activities are available in player hubs as of now and planned for?

    Are we going to see stuff like crafting systems, houses (I think this fits better than guild/clan since they likely encompass a variety of undead types), games participation (gwent equivalent, or maybe a tarot reading that might provide a random buff of debuff for a day, possible guaranteed...
  16. klokwerkaos

    Vampire stuff in my brain

    I saved this one for last on purpose. Literally let them select any traditional vampire ability and customize their own type of vampire and allow them to spec into and away from weaknesses. The key thing is the player is customizing their build, but no one ability should outshine those on the...
  17. klokwerkaos

    Wraith stuff in my brain

    Wraiths are spectral soul feeders. The aesthetic is already established and I think it suits well. base design is around the warlock archetype. Wraith's feed on the spirits released from the living when they die. Wraiths can spec to expand this soul vacuum range and shift it from channeled to...
  18. klokwerkaos

    Revenant stuff in my brain

    So I've never been a fan of fighter classes, because they are usually boring, require minimal strategy and easy rotations. This is usually because fighter is the default class that newb joe signs up for and any hack can manage it, doing it well is a mark of some skill, but not a particularly...
  19. klokwerkaos

    Ghoul Stuff in my brain

    Ghouls generally speaking, are the undead cannibal types. Aesthetically I picture them associated with rot, disease and exaggerated teeth/jaws and tongues. but I think a lot of liberty can be taken here, since you could go the mummy route, or the passable supernaturally looking human with...
  20. klokwerkaos

    Wight Stuff in my brain

    Wights cosmetically I see as being more bestial forms than even the typical ancient vampire artwork, ie, more horns, talons, plates, scales, and rotting flesh and definitely no eyes, just sockets that may or may not glow for funsies. My general inspiration in this design is the mouth of Sauron...