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  1. Temuldjin

    Feedback for patch 0.1.22

    Here you go bois :)
  2. Temuldjin

    Feedback for Version 0.1.19

    Here you go fellow gamers, a place just for you guys to give feedback for Patch 0.1.19 Bloodlust: - The nerf to bloodlust gain is pretty brutal, I would say it's a pretty good balance update, with that said it's no longer a walk in the park. Exsanguinate: - Might be different with gear and...
  3. Temuldjin

    Feedback for Version 0.1.18

    It's time for more feedback. Bloodlust: - It's a shame that you loose bloodlust while the new " Enemy Introduction Video's " are playing. - It's still possible to get up on the balcony with a Blood Waltz Dash after a fully charged Telekinesis Attack. Exsanguinate: - Exsanguinate now being...
  4. Temuldjin

    Feedback for Version 0.1.17

    You know the drill, here is a topic where you can insert feedback regarding Patch 0.1.17 Bloodlust: - The Bloodlust Chanting will be temporarily muted when you pick up a Loot Card and having it explained. Exsanguinate: - Draining 1 Legionnaire while another one move closer to you will still...
  5. Temuldjin

    Feedback for Version 0.1.16

    Here you go fellow Pre Alpha Combat Room Players, a topic just for you guys to post in regarding feedback for patch 0.1.16
  6. Temuldjin

    Feedback for Version 0.1.15

    Lets get the feedback rolling for Patch 0.1.15 bois and gals :D Bloodlust: - I love the fact that we get to keep our Bloodlust even after having been in the Essential Realm. - Trying to use Death Waltz Dash when you character is right besides a wall sometimes results in the ability activating...
  7. Temuldjin

    Lost Soul Generated After a Player Death

    Are there any plans to have a Lost soul ( skelly boy ) getting created when ever a players get a true death in the game? An example of the question: Koldin experienced true death while fighting the boss in the second mission, so now a lost soul that looks like his avatar is now walking around...
  8. Temuldjin

    Feedback for Version 0.1.14

    Here you have a topic for patch 0.1.14 feedback, your welcome.
  9. Temuldjin

    | The Eternal Slumber |

    Why Is It destined for us to be apart? Fleeting, mockingly just outside of my reach. For what reason have I been bound to this realm? Cursed to have one foot in each camp. Yet belong to neither. Wondering endlessly without purpose... Why must I endure this agony? Ohh Death, why have you...
  10. Temuldjin

    Feedback For Version 0.1.12

    Here you go bois, a topic just for you to give feedback for the Patch 0.1.12 Bloodlust: - With the fix to left mouse button the return of the " Teleportation Step Attack " from having at least 1/4 Bloodlust is now back, this ability is a huge reason why melee combat feels so rewarding as the...
  11. Temuldjin

    In honour of the Memes of Deadhaus.

    Is there any chance we can have a rare spawn Legionnaire with a " Triangle Head " helmet who drops the " Crimson Sword of Fire " ? :)
  12. Temuldjin

    a Portrait and Statue cosmetic suggestion for the player crypt

    Regarding cosmetics: Is there any chance there will be a portrait of the Vampire with the old art style we can decorate our crypt with, which we can buy from the cosmetic store? for those of us that don't want to forget how much the art style have changed and how far we come? The original...
  13. Temuldjin

    NPC Enemies walking around with in game cosmetic items as promotion.

    Have you guys though about having enemies in game walking around in armor/weapon skins that can be bought from the cosmetic store? ( as a sort of in game commercial for them )
  14. Temuldjin

    Feedback for Version 0.1.11

    Here's a topic just for you guys to give feedback for the Patch 0.1.11 Bloodlust: - I like the new " Powered up Slash Attack " but it should properly feel " more " powerful when it's fully charged and with that said, combat feels slower now even with a full Bloodlust do to the removal of the...
  15. Temuldjin

    Solar Eclipses

    We have been told at least a handful of times already that the celestial movements will be important, there has been talk about full moon, day and night cycles, other planets and the effect they will have, what we have never heard talk about would be solar eclipses, so here I am hoping to get...
  16. Temuldjin

    Feedback for Version 0.1.10

    Here you go fellow testers, a topic just for you guys to post feedback in for this latest Patch. With the gameplay direction regarding the Bloodlust change being change from a Melee Heavy gameplay where before you used to only use Exsanguinate when you made mistakes for healing to how the...
  17. Temuldjin

    Can we get the full list please?

    In at least 2 streams either Jack or Denis have brought up various movies and books they had to see/read to get in to the " correct " mindset for the writing they were doing regarding lore and working on the story/fleshing out the history of the world. ( Jack famously called this homework ) Can...
  18. Temuldjin

    Feedback for Version 0.1.9

    Here is my feedback for version 0.1.9 of the Combat Demo Room. The added freedom of movement " Strafing " provides and the ability to control the direction you travel while in Mist From ( as long as you haven't toggled on " Strafing " ) is a huge boon from the last patch, it's not only useful...
  19. Temuldjin

    Feedback for Version 0.1.8

    Since no one else had made this post I though I might as well do it.
  20. Temuldjin

    A few suggestion for branches/minor choices for some of the Tarot Cards

    Here are a few idea for options for some of the Tarot Card Skills branches/minor choices I was thinking off and wanted to share. - Exsanguinate - 1: The ability to drain more enemies at the cost of a lower amount of blood per target. 2: The ability to drain all 3 types of resources from a...