Ghouls are going to be interesting for all aspects of DHS. Roleplay, customization, traversal, combat. That’s what I’m going to just speculate on.
So roleplay. I sort of touched on it in one of my other forum posts. Ghouls are portrayed as animalistic and twisted undead. I imagine normal...
Do you think that we'll have any control over the Liche's phylactery? This is the item a Liche binds its soul to so it may be immortal. So it would be pretty cool to have a phylactery be some kind of weapon, or a shiny relic. I'd want mine to be a gemstone in a crypt, held by a statue of a...
I was inspired by the recent post about class-locking weapons. This is less of a debate and more of an idea free-for-all, though. I can assume that each class will have their own play styles, strengths and weaknesses, and most likely specific powers as well. What do you think would be cool to...
First, I'd like to ask do we know how combat will work in Deadhaus? If we do, then this thread might be obsolete and serve no purpose and anyone who so see fit can fill out how it works below!
I like the combat in Dark Souls and Bloodborne, mainly because it is not a mindless bottom smashing...
Hey guys,
Wondering how much time has been spent on developing combat mechanics for Deadhaus so far. I truly believe this can make or break a game, and I am curious what the strategy for this is at this time. Has there been any discussion or plans revealed on how the combat system will work?
Hey everyone,
@Varik Keldun previously made a thread about Weapon Types that generated quite a few ideas. I'd like to expand upon some of them and contribute with suggestions, and initiate discussion on this topic.
Concept
From the little we know of the gameplay so far, we can tell there will...
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