The creators of Eternal Darkness are on a mission to bring single-player storytelling to the multiplayer genre with their upcoming ARPG, embracing a future in the cloud.
blog.unity.com

Deadhaus Sonata is still early in development, with a public alpha they’re calling “the First Age” coming later in 2022. Knowing that it’s easiest to find the right tools before kicking off work, Apocalypse chose to experiment sooner than later, testing a wide variety of engines and development software to create their game. The team tried both Lumberyard and Open3D but essentially decided that Unity offered the most established toolset to help them scale rapidly.

Apocalypse Studios defines a new approach to narrative in Deadhaus Sonata | Unity Blog
The creators of Eternal Darkness are on a mission to bring single-player storytelling to the multiplayer genre with their upcoming ARPG, embracing a future in the cloud.

Deadhaus Sonata is still early in development, with a public alpha they’re calling “the First Age” coming later in 2022. Knowing that it’s easiest to find the right tools before kicking off work, Apocalypse chose to experiment sooner than later, testing a wide variety of engines and development software to create their game. The team tried both Lumberyard and Open3D but essentially decided that Unity offered the most established toolset to help them scale rapidly.