These are just ideas. However, I've always loved the Banshee. Thought I would give it a shot and see what you thought:
So, I had a few ideas for the Banshee as she seems to be the most unique of the undead in terms of playstyle and almost seems to be hard to nail down.
Using the information provided above, and after watching many of your youtube videos (Yes, I need to follow you on twitch), I had ideas. I've always had ideas on how to implement them, especially in a style of game that's diablo-like in terms of skill trees. Other than the vampire, which you guys inspired so much passion from me for them, the Banshee tends to be my favorite undead. Be it mixed legends like the Lady in White who tends blurs the line between phantom and banshee, to the tormented spirit that becomes almost akin to a poltergeist and everything in between. Besides, lets face it, they're one of the few undead that can be really sexy! Dark ethereal streaks that look like running mascara? Yes, please. Sorry. Inner monster lover got away from me for a moment.
You guys said you wanted her to play entirely different. And I really think this style, even if altered, could have a profound impact on how she is played. I’ve kept in mind the roots in Blood Omen in terms of gameplay while delving into their Western European folklore to try and be accurate. Though, outside of the Celtic origins, the modern Banshee is a tapestry of all angry ghasts and poltergeists, it seems. So, I wanted to do something that fits both the origins and the modern understanding of the myth. Her abilities honor her Celtic heritage (most of the tendrils should look like green vines, for example. A deep respect for nature as Celts generally had).
So, first thing I did was went back and looked at Ariel since the vampire is based off Kain. Clearly, she's always flickering between intangible and physical states. For cut scenes, this works well. However, for a game, the idea of her being able to basically negate 50% (or so) of damage is something I think should be linked to an ability that provides her with a shield type personal buff.
The reason for this is two fold: I was thinking she has to get close to someone and attack them or retreat. She would assume a state known as Tragic Phantom or Specter, or whatever. This would boost her defense massively, mana regen and her speed. It can be used to literally escaped or dash through foes. By turning into a sickly green ghast-like form that passes through enemies. For so many seconds, you can either flee or cause an effect through foes called, 'Aura of Sorrow' 1. Any enemy it passes through is linked as she begins to feed off their energy, fueling a passive ability (Which stacks) called (1 Making nearby undead's stats increase in some fashion an aura around her while also shaking foes, diminishing their attack or something that would relate to them being afraid. While the final buff diminishes the cool down of her other abilities by X amount for every person she feeds from). As she pulls their sorrows to the surface of their minds, connecting with their emotions, the negativity of her anguish makes the darkness within the undead all the stronger.
>This ties into a shriek attack which can be cone based, individual and an extended use (For example: Upon 'Aura of Sorrow' in her foes, the shrieks do bonus damage. The cone based is one that hurts flesh. Like a standard attack. The Individual attack would be one that shatters bones, and debuffs enemies. The Sustained one would be her literally ripping the soul out of them). This can be done by simply locking onto a target for individual, unlocking for the coned effect and holding the shriek burron for the ability to self-heal by stealing the soul.
Note: No attack requires being afflicted by 'Aura of Sorrow', but ‘Aura of Sorrow’ reduces Mana consumption and does more damage the higher it stacks.
Emotion Tendril – One piece of the Banshee’s dress extends for a long range attack and could be considered her normal attack.
Noisy Spirit – Foes within a short/medium ranged radius have to contend with torrents of ethereal spiritual energy that batters them with soul fire (Balefire, or green fire. Whatever you wanna call it. What Vorador uses outside of his mansion!) that swirls around her. Soul fire bypasses armor, though not natural defense. As those strands of energy wrap around nearby foes, they are lifted as if one invoked the image of vines with no discernable origin. Holding them in place (pinning them) while picking up debris and even bodies, hurling the debris at the target (Dealing DOT).
>Upgraded versions could steal mana, health, or even ripple outwards to extend towards close undead to fuel them with negativity. Lore wise, she would essentially stealing one of the victims essence and acting like a battery, channeling it through herself into a nearby undead to boost their cool down times, attack damage, defense, magical attack.
Hymn of Despair - This tragic, but beautiful song, lashes out with etheric dark psychic energy. Perhaps because she once lost her master, part of her refuses to see another Undead die. Wisps of energy billow and dart around all nearby allied undead, creating a defense buff. This includes the Banshee, too.
Agonizing Cries - Stopping action for a moment, the Banshee kneels and covers her face with her hands. Weeping loudly. In her anguish, the Queen of Sadness lashes out with wave after wave of demoralizing debuffs that pile the longer the ability stacks. If she is disturbed in her mourning, she gains a bonus to every shriek after a loud, resounding wail. Putting her into a state of frenzy (Maybe full on spectral, 'I'm gonna hunt you down' type? You guys have an idea for ultimates attacks like that. I'm sure you have something you can put here). Dealing damage directly to the soul (bypassing defense) and stealing life over time for the allied undead as the fear she feeds from provides her a boon to her psychic onslaughts. During this time, the enemies are considered stunned. Preventing them from attacking for X amount of time.
So, I had a few ideas for the Banshee as she seems to be the most unique of the undead in terms of playstyle and almost seems to be hard to nail down.
Using the information provided above, and after watching many of your youtube videos (Yes, I need to follow you on twitch), I had ideas. I've always had ideas on how to implement them, especially in a style of game that's diablo-like in terms of skill trees. Other than the vampire, which you guys inspired so much passion from me for them, the Banshee tends to be my favorite undead. Be it mixed legends like the Lady in White who tends blurs the line between phantom and banshee, to the tormented spirit that becomes almost akin to a poltergeist and everything in between. Besides, lets face it, they're one of the few undead that can be really sexy! Dark ethereal streaks that look like running mascara? Yes, please. Sorry. Inner monster lover got away from me for a moment.
You guys said you wanted her to play entirely different. And I really think this style, even if altered, could have a profound impact on how she is played. I’ve kept in mind the roots in Blood Omen in terms of gameplay while delving into their Western European folklore to try and be accurate. Though, outside of the Celtic origins, the modern Banshee is a tapestry of all angry ghasts and poltergeists, it seems. So, I wanted to do something that fits both the origins and the modern understanding of the myth. Her abilities honor her Celtic heritage (most of the tendrils should look like green vines, for example. A deep respect for nature as Celts generally had).
So, first thing I did was went back and looked at Ariel since the vampire is based off Kain. Clearly, she's always flickering between intangible and physical states. For cut scenes, this works well. However, for a game, the idea of her being able to basically negate 50% (or so) of damage is something I think should be linked to an ability that provides her with a shield type personal buff.
The reason for this is two fold: I was thinking she has to get close to someone and attack them or retreat. She would assume a state known as Tragic Phantom or Specter, or whatever. This would boost her defense massively, mana regen and her speed. It can be used to literally escaped or dash through foes. By turning into a sickly green ghast-like form that passes through enemies. For so many seconds, you can either flee or cause an effect through foes called, 'Aura of Sorrow' 1. Any enemy it passes through is linked as she begins to feed off their energy, fueling a passive ability (Which stacks) called (1 Making nearby undead's stats increase in some fashion an aura around her while also shaking foes, diminishing their attack or something that would relate to them being afraid. While the final buff diminishes the cool down of her other abilities by X amount for every person she feeds from). As she pulls their sorrows to the surface of their minds, connecting with their emotions, the negativity of her anguish makes the darkness within the undead all the stronger.
>This ties into a shriek attack which can be cone based, individual and an extended use (For example: Upon 'Aura of Sorrow' in her foes, the shrieks do bonus damage. The cone based is one that hurts flesh. Like a standard attack. The Individual attack would be one that shatters bones, and debuffs enemies. The Sustained one would be her literally ripping the soul out of them). This can be done by simply locking onto a target for individual, unlocking for the coned effect and holding the shriek burron for the ability to self-heal by stealing the soul.
Note: No attack requires being afflicted by 'Aura of Sorrow', but ‘Aura of Sorrow’ reduces Mana consumption and does more damage the higher it stacks.
Emotion Tendril – One piece of the Banshee’s dress extends for a long range attack and could be considered her normal attack.
Noisy Spirit – Foes within a short/medium ranged radius have to contend with torrents of ethereal spiritual energy that batters them with soul fire (Balefire, or green fire. Whatever you wanna call it. What Vorador uses outside of his mansion!) that swirls around her. Soul fire bypasses armor, though not natural defense. As those strands of energy wrap around nearby foes, they are lifted as if one invoked the image of vines with no discernable origin. Holding them in place (pinning them) while picking up debris and even bodies, hurling the debris at the target (Dealing DOT).
>Upgraded versions could steal mana, health, or even ripple outwards to extend towards close undead to fuel them with negativity. Lore wise, she would essentially stealing one of the victims essence and acting like a battery, channeling it through herself into a nearby undead to boost their cool down times, attack damage, defense, magical attack.
Hymn of Despair - This tragic, but beautiful song, lashes out with etheric dark psychic energy. Perhaps because she once lost her master, part of her refuses to see another Undead die. Wisps of energy billow and dart around all nearby allied undead, creating a defense buff. This includes the Banshee, too.
Agonizing Cries - Stopping action for a moment, the Banshee kneels and covers her face with her hands. Weeping loudly. In her anguish, the Queen of Sadness lashes out with wave after wave of demoralizing debuffs that pile the longer the ability stacks. If she is disturbed in her mourning, she gains a bonus to every shriek after a loud, resounding wail. Putting her into a state of frenzy (Maybe full on spectral, 'I'm gonna hunt you down' type? You guys have an idea for ultimates attacks like that. I'm sure you have something you can put here). Dealing damage directly to the soul (bypassing defense) and stealing life over time for the allied undead as the fear she feeds from provides her a boon to her psychic onslaughts. During this time, the enemies are considered stunned. Preventing them from attacking for X amount of time.