Calypso
Ancient
Mallius Odium
Players Playing Bloodbath Demo
Immemorial
Cat Adopter
Ageless
Malleus Monday
OG 2020
Grim Scribe
Prophet
Vampire Scholar
Old World
Harbinger
- Mar 28, 2019
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Alright not sure if this should be posted here or in Deadhaus General or something but here goes...
Now we know already that the UI (unless changed again later) is a non static HUD IE it will be animted and moving. The example we have is for The Vampire. It's UI is represented by their Messiah like entity The Red Lady(look subject to change I'm assuming/ who also may or may not still be "alive" frozen in a statue like state within a vampire temple, similar to The Parthenon/Lincoln Memorial...least that's my take) and for each class they will naturally be represented by other figures or symbology representing that class.
From left to right: the red orb corresponds to the material plane and physical form. The blue orb represents magickal power and ethereal form. And the green orb is tied to the soul, which is essence and essential form.
When the red orb is dominant, the vampire is in the physical state of being. It can apply physical force to the world around it, but is also vulnerable to physical attacks, such as from swords and claws.
When the blue orb is dominant, the vampire is in the ethereal state of being. In this form, physical attacks from non-silver weapons cause no harm, but the vampire is still vulnerable to magickal damage.
When the green orb is dominant, the vampire is in the essential state of being. As a naked soul, it must seek out a vessel to possess, lest it evaporate.
So far I think is a cool idea. It gives me OG Diablo vibes as well as throwing it back to Fantasy Empires a bit if you want to look at it that way.
And while this is all great... I cant help but wonder what a Diegetic UI would be like for this game.
How would it work? You have games like Dead Space where everything is integrated into the UI from the Health to the map, inventory screen etc. Also games like Metroid Prime where the HUD is part of Samus' helmet.
The only ways i can think of having something similar is if you have a destructible armor visual for when getting attacked. It starts to fall away or get battle damaged, you get scars on across your body etc.
when about to transition to the other magical state lets say, all that's left is your under armor or a light Gambeson. Magical State it's the same. More battle damage etc. Finally Essence State would be just fully naked as a the day you were born.
Another tricky part is how would it look if you heal yourself? does your armor fly back on fully repaired? is there still some light scuff marks to show that it was damaged before? etc.
I think God of War 2018 had a light gem thing to indicate high, medium, and low health if you were playing on the "immersive" mode. Maybe it was another game but a light gem hanging off the belt of strapped to a sheath indicated what State you are in would also help.
I think what games do now with the "oh no! im damaged so everything is turning red or black and white! " is lazy personally. There's better ways to go about it. A Diegetic UI would be great for people who wanted to play without any HUD or have as little HUD as possible(side note: being able to turn off any or all aspects of HUD is also welcome) but as I said originally, I'm cool with an awesome animated HUD as well. Just a thought.
Now we know already that the UI (unless changed again later) is a non static HUD IE it will be animted and moving. The example we have is for The Vampire. It's UI is represented by their Messiah like entity The Red Lady(look subject to change I'm assuming/ who also may or may not still be "alive" frozen in a statue like state within a vampire temple, similar to The Parthenon/Lincoln Memorial...least that's my take) and for each class they will naturally be represented by other figures or symbology representing that class.
From left to right: the red orb corresponds to the material plane and physical form. The blue orb represents magickal power and ethereal form. And the green orb is tied to the soul, which is essence and essential form.
When the red orb is dominant, the vampire is in the physical state of being. It can apply physical force to the world around it, but is also vulnerable to physical attacks, such as from swords and claws.
When the blue orb is dominant, the vampire is in the ethereal state of being. In this form, physical attacks from non-silver weapons cause no harm, but the vampire is still vulnerable to magickal damage.
When the green orb is dominant, the vampire is in the essential state of being. As a naked soul, it must seek out a vessel to possess, lest it evaporate.
So far I think is a cool idea. It gives me OG Diablo vibes as well as throwing it back to Fantasy Empires a bit if you want to look at it that way.
And while this is all great... I cant help but wonder what a Diegetic UI would be like for this game.
How would it work? You have games like Dead Space where everything is integrated into the UI from the Health to the map, inventory screen etc. Also games like Metroid Prime where the HUD is part of Samus' helmet.
The only ways i can think of having something similar is if you have a destructible armor visual for when getting attacked. It starts to fall away or get battle damaged, you get scars on across your body etc.
when about to transition to the other magical state lets say, all that's left is your under armor or a light Gambeson. Magical State it's the same. More battle damage etc. Finally Essence State would be just fully naked as a the day you were born.
Another tricky part is how would it look if you heal yourself? does your armor fly back on fully repaired? is there still some light scuff marks to show that it was damaged before? etc.
I think God of War 2018 had a light gem thing to indicate high, medium, and low health if you were playing on the "immersive" mode. Maybe it was another game but a light gem hanging off the belt of strapped to a sheath indicated what State you are in would also help.
I think what games do now with the "oh no! im damaged so everything is turning red or black and white! " is lazy personally. There's better ways to go about it. A Diegetic UI would be great for people who wanted to play without any HUD or have as little HUD as possible(side note: being able to turn off any or all aspects of HUD is also welcome) but as I said originally, I'm cool with an awesome animated HUD as well. Just a thought.