Bloodlust:
- The decrease in Bloodlust gain from using Exsanguinate on a Legionnaire now seems a lot more fitting for a skill that haven't been levelled up yet and which also haven't been specialized at all, the Bloodlust Gain was definitely over the top in Patch 0.1.12 and seems to be more fitting as it is now in Patch 0.1.13 It feels a lot more like a basic skill should at level 1 without any upgrades from gear / level / talents / xp.
- Edit: The total gain from fully Exsanguinate a Legionnaire from 100% to 0% health is still to high in my opinion. ( it seem to be around 45% )
- It is a lot harder to trigger the " Death Waltz dash " to target that have been thrown up mid air with a fully charged Telekinesis Attack, which have made the gameplay less fun.
- After having used a fully charged " Telekinesis Attack " on a legionnaire and then using the " Death Waltz dash " to get up to him mid air while holding down Left Mouse Button my character began spinning horizontally around in circles under the Legionnaire before/while we were falling back down to the ground, as far as I could see I spun around 6-8 times.
Exsanguinate:
- After 3 Legionnaires walked towards me and I started using Exsanguinate in their direction, the ability ended up swapping between them, always draining the Legionnaire closest to me.
- While draining Mana/Health in the " Magickal Realm " and then just as you stop draining mana if you jump back over to the " Material Realm " even though it's the health bar that is getting filled the blood you drain are " blue/white mana " and not exactly blood, even though that is what you would be gaining at that point.
- While channelling Exsanguinate on a Legionnaire with a shield I kept getting both audio and visual feedback as if I was swinging my sword at the guys shield, it looked like he was blocking the attacks, and I was getting audio queues/sounds of the shield getting struck 6 times before he died. I had the same " bug " happen in Patch 0.1.12
Mist Form:
- I suggest that you be able to use mist form to " break " the light attack combo, Exsanguinate and a fully charged telekinesis attack if I so desire, it is a dodge after all, so why can't I use it to dodge when I desire to do so?
Telekinesis:
- I really like the change to the mana cost of a fully charged Telekinesis Attack, it feels a lot less punishing here in Patch 0.1.13 which then results in you being able to use the skill more ( or other skills if you so desire ) and doing that is an improvement to the actual gameplay.
- Had a fun little thing happen when I used a fully charged telekinesis Attack on a Legionnaire, when he landed he landed strait on top of my head, and while trying to get back up from the knockdown state I simply held down left mouse button to block his attempt of doing that and the attack combo killed him.
- If you use a fully charged Telekinesis attack on a group of enemies and there is 1 Legionnaire who is walking on top of a shield unit, the Legionnaire on top of the shield unit will not be flung up in the air when the fully charged Telekinesis Attack happens.
- After using a fully charged Telekinesis Attack in the " Magickal Realm " and emptying my mana pool, which forced me back over in to the " Material Realm " the Q button was " Greyed Out " and I could not use " Exsanguinate " for almost 20 seconds, the mana regen was also so slow It looked like it wasn't regenning at all for a few seconds, it was very painful to watch, therefor I suggest the passive mana regen be increased, it felt punishing and nothing I could do would or could have changed the amount of mana I had in a positive way to where I needed it to be to have enough to jump back over in the Magickal Realm to fill the Mana Orb up again.
- If you stand right in front of a Legionnaire with a shield and use a Quick Tap " Telekinesis Attack " you sometimes end up on top of the shield unit. ( The animation of the Quick Tap Telekinesis attack makes the character take a small step forward while lifting his left hand )
Strafing:
- Tapping " Shift " does not toggle on strafing here in Patch 0.1.13
- While playing with Keyboard and Mouse you have to hold down " Shift " to be able to strafe.
- I really like the movement speed change to strafing here in Patch 0.1.13 the added freedom of movement from strafing is quite beneficial regarding combat/gameplay.
Target Lock:
- After spamming the " Target Lock " button 30+ times in rapid succession while moving around while strafing and using mist form, and then engaging in melee combat the camera wobbled for ½ a second. This is a huge improvement compared to previous patches and target lock system have now seems pretty much perfect.
- Edit: after toggling " Target Lock " on and off 30+ times as fast as possible while moving around it resulted in me being nauseous and getting dizzy... xP I usually don't suffer from problems like this but the rapid zoom in zoom out while moving and teleporting was definitely a mistake... If anyone else feels like trying to re-create this and see if they end up with the same " symptoms " they are more than welcome to give it a try, but I don't recommend it.
Other:
- I like the " Disclaimed Video " that starts playing as you launch the Demo.
- The demo went " black Screen " for around 10-12 seconds after the Disclaimer video ended on start up before I entered the menu of the Demo.
- Pressing " Skip " on the " Disclaimer Video " at the start up of the Demo will make the screen go black, Denis will however keep talking and explain about the content of the demo. Around 10-12 seconds after I pressed " Skip " Denis was interrupted mid sentence and the Demo Menu was loaded.
- After Pressing " Skip " on the " Disclaimer Video " at the start up of the Demo will make the screen go black, Denis will however keep talking and explain about the content of the demo, If you don't press " Spacebar " you can pause Denis explanation of the Demo, if you press " spacebar " again he will resume the explanation.
- After having used Quick Tap Telekinesis on a Legionnaire he got back up and started to walk towards me, when he got to my location he kept walking forward and pushed me back, he continued to walk/push me that way until he had pushed me all the to the other side of the arena, then and only then did he start to attack me.
- The camera takes a 360 spin just as the Bat Form Reveal Event starts.
- The camera now makes a perfect transition after the end of the Bat Form Reveal Event when it goes back to your character here in Patch 0.1.13
- Just had a corps of a Legionnaire yell " Vae Victus " at me around 10 seconds after I had killed him...
- Holding down Left Mouse button to begin the Light Attack Combo will still changes the falling speed if you use it while mid air.
- After having played for close to 2 hours in the same play session, a big % of the floor was covered in blood and my FPS suffered as a consequence, my average at that point was 40 - 45 fps.
- After leaving the " Essential Realm " by draining a skelly boy most the enemies waiting for me would run off/away from the location I left the " Magickal Realm "
- Edit: I tested it 8 times in a row, each time some of the enemies would be in the process of running away from the spot I entered the " Essential Realm " after several seconds, they would then notice my location and start moving towards it. Screenshot provided.
- As far as I can see the " No Hit Bug " that existed in both Patch 0.1.11 and 0.1.12 have been fixed in Patch 0.1.13
- If you managed to get on top of a shield unit and hold down left mouse button for the light attack combo it can result in your character spinning around on top of the enemy helmet instead of stepping down from his head.
- If the " Debug Mode " screen is up you cannot press " Esc " to pause the game.
- If you have pressed " Esc " you cannot open the " Debug Mode " while the game is paused.
- I killed a Legionnaire just at the edge of the Arena and it resulted in his corps being stretches in a way that have nothing to do with the ragdoll system at all as is clearly some sort of Glitch. Screen shot is provided. ( the weird black long thing is his head )
- You can still fling enemies so far outside of the arena that they will fall down the crevasse instead of being killed like the Legionnaires that land on the edges of the outside of the Arena.
- If you stand at the edge of the Arena and look back towards the Arena you can clip the camera inside the player model, screenshot provided.
- While having the in game FPS counter toggled on from the " Debug Menu " and pressing pause the FPS counter will start counting upwards at a insane speed, I took a screenshot of the counter claiming I had 1.7 Gazillion Frames Per Second.
- I just had an encounter with a Legionnaire that was moving around the Arena like he was the Flash / teleported around.
- Must be at + 40 wave by now, 0 frame drops while playing without blood and gore.
- I used a " Fully Charged Telekinesis Attack " and a " Death Walsh Dash " to clip in to a pillar, 2 screenshots provided.
- After playing around with Quick Tap Telekinesis and Fully Charged Telekinesis Attacks I noticed 1 of the Legionnaires was stuck ½ way in the floor horizontally trying to walk towards me, which of cause he could not, do to him being stuck inside the floor... screenshot is provided, however it's hard to see exactly what going on it in.
- Edit: I tried to check if he was " Alive " and he is, he is the last enemy remaining on in the Arena, The rune won't start the next wave, and I cannot walk over him/his physical box is blocking me from doing so, so he is most definitely alive.
- Edit: I used a Fully Charged Telekinesis Attack on the legionnaire that was stuck ½ way in the floor, throwing him up in the air, when he landed he is now on the floor, however he won't get up from it, but he will/can now attack me from there.
- Edit: After using several Quick Tap Telekinesis Attacks on the guy he managed to finally stand up, as a reward I stabbed him to death.