Golden Xan
Moderator
Staff member
Mallius Odium
Players Playing Bloodbath Demo
Immemorial
Ageless
OG 2020
Grim Scribe
Magus
Vampire Scholar
Harbinger
- Mar 30, 2019
- 349
- 620
- 138
Hey everyone,
I'm reposting the messages I've sent on Discord about this subject more organized, here.
"To be honest, while I'm happy to be able to potentially acquire a Founders Pack and participate of the First Age, I typically never liked the idea of having time-limited opportunities in general when it comes to games. There are people who would be very happy to acquire any of these packs and to help shape the game, yet they can't simply because they don't know it even exists. And there may even be some who would like to participate, but simply can't due to various conditions. It is the nature of investments such as this, there is not much to be done about it.
At the same time, I believe that limited-availability packs, such as these, are also meant to be more rewarding depending on how soon (or anticipated) you commit to them. That means that the first Founders Packs should be more "valuable" (not necessarily monetarily) than the second Founders Packs because people who committed to the first ones have already decided to do so sooner than others, and therefore deserve a recognition for doing so.
I was thinking here with my buttons and I believe I found something that is rewarding to those who can afford to be an early adopter without feeling unfair to others in any way.
People who are buying these packs aren't doing so so much because they want to get exclusive items that no one else will have (that is a bonus), but for 3 main reasons:
1. They trust Apocalypse Studios and they want to support your vision.
2. They want to play the game earlier.
3. They are super hyped and want to be a part of this new universe.
Anything else I believe are minor motives.
With that in mind, and given the general state of the game right now, I think this is a good moment to allow early adopters the opportunity to help shape the game by having a stronger involvement in the development of the game. Working directly in its development by crafting assets isn't viable. But those people are dedicated enough to be able to judge to some extent the general direction the game is moving towards. I think they could potentially vote on concepts that you guys, as developers, are internally discussing.
I'll give you a simple example. You guys are creating a new concept art for a new class. You make 10 variants. Founders get to vote on which ones they think looks better, and that helps you make a final choice. Or, founders can vote on which character or feature should be given more light in the weekly videos, or what, from a range of developer-selected resources,should be focused on first, given its viability.
This way, early adopters get to influence the game (not by dictating what should be done, but by having a very direct line of communication) and be a part of its development, something that is truly unique to this stage of the game, which is quite rewarding in itself, and doesn't feel unfair to others. Much better than an in-game item, something that you can get without any personal achievement.
If you will, you could also allow for early adopters, within reason, to create specific things for the game, such as naming cities, characters, or creating lore. I don't think players are the right people for that for the most part, but you guys believe the community is more than capable of creating interesting content, so... that could maybe be a thing. Some players will have great ideas. I just don't know how you would be filtering those ideas.
If you limit and apply rules to the content they will be creating, anyone could come up with things that would be fitting for your universe."
Bottom line:
Finally, I have some previous feedback that I find relevant and would like to repost here as well:
"I had an idea that you might want to use on your new Deadhaus website. I've coined it the "Founders' Wall".
Basically, a section of the website where players who have supported Dedhaus' development by becoming founders would get their names etched permanently. It could be their player names plus their real names, if they want it, or perhaps their game name plus a title (customized or pre-fabricated), or maybe all of it together.
Additionally, you could segregate them between the current founders categories you have, or not. As someone who can't afford to make a hefty investment in the game (but would like to), I feel my heart warmer if all founders are "treated the same" in terms of categorization, but in fact I find it is pretty fair to prestige players who invest more into your game.
Finally, you may even transport the Founder's Walls into the game together with the Credits screen. As a different way of gathering funding, I believe people would feel happy to see their names added to the game's credits if they contributed to its development during the early stages by purchasing any founder's packs."
Also, both of these large comments allow for console players to have a good and equal participation in the game without being left out.
@Jalen.P, this is all per your request. Haha.
I'm reposting the messages I've sent on Discord about this subject more organized, here.
"To be honest, while I'm happy to be able to potentially acquire a Founders Pack and participate of the First Age, I typically never liked the idea of having time-limited opportunities in general when it comes to games. There are people who would be very happy to acquire any of these packs and to help shape the game, yet they can't simply because they don't know it even exists. And there may even be some who would like to participate, but simply can't due to various conditions. It is the nature of investments such as this, there is not much to be done about it.
At the same time, I believe that limited-availability packs, such as these, are also meant to be more rewarding depending on how soon (or anticipated) you commit to them. That means that the first Founders Packs should be more "valuable" (not necessarily monetarily) than the second Founders Packs because people who committed to the first ones have already decided to do so sooner than others, and therefore deserve a recognition for doing so.
I was thinking here with my buttons and I believe I found something that is rewarding to those who can afford to be an early adopter without feeling unfair to others in any way.
People who are buying these packs aren't doing so so much because they want to get exclusive items that no one else will have (that is a bonus), but for 3 main reasons:
1. They trust Apocalypse Studios and they want to support your vision.
2. They want to play the game earlier.
3. They are super hyped and want to be a part of this new universe.
Anything else I believe are minor motives.
With that in mind, and given the general state of the game right now, I think this is a good moment to allow early adopters the opportunity to help shape the game by having a stronger involvement in the development of the game. Working directly in its development by crafting assets isn't viable. But those people are dedicated enough to be able to judge to some extent the general direction the game is moving towards. I think they could potentially vote on concepts that you guys, as developers, are internally discussing.
I'll give you a simple example. You guys are creating a new concept art for a new class. You make 10 variants. Founders get to vote on which ones they think looks better, and that helps you make a final choice. Or, founders can vote on which character or feature should be given more light in the weekly videos, or what, from a range of developer-selected resources,should be focused on first, given its viability.
This way, early adopters get to influence the game (not by dictating what should be done, but by having a very direct line of communication) and be a part of its development, something that is truly unique to this stage of the game, which is quite rewarding in itself, and doesn't feel unfair to others. Much better than an in-game item, something that you can get without any personal achievement.
If you will, you could also allow for early adopters, within reason, to create specific things for the game, such as naming cities, characters, or creating lore. I don't think players are the right people for that for the most part, but you guys believe the community is more than capable of creating interesting content, so... that could maybe be a thing. Some players will have great ideas. I just don't know how you would be filtering those ideas.
If you limit and apply rules to the content they will be creating, anyone could come up with things that would be fitting for your universe."
Bottom line:
- If the Founders Packs have to be limited in time, make them something unique that won't make others feel left out simply because they couldn't participate for whatever reason.
- Benefiting from the early developmental stage of the game, allow founders to participate in the decision making of the game. Never having authority over decisions, but by getting a direct line of communication and influence over what the team might focus next, from a range of pre-selected concepts you are already able to work on.
- Potentially allow founders to contribute to the creation of new concepts, or to leave their mark in the game in some way. Such as being able to name places, artifacts, weapons, characters, or creating part of the lore (the lesser parts), or even dialogue.
- Any content being put into the second set of packs would likely be fairer if they are either included in the first set or if they are simpler than the first set, because otherwise you'd be rewarding people who waited longer to commit to the game instead of gratifying those who did so sooner.
"I had an idea that you might want to use on your new Deadhaus website. I've coined it the "Founders' Wall".
Basically, a section of the website where players who have supported Dedhaus' development by becoming founders would get their names etched permanently. It could be their player names plus their real names, if they want it, or perhaps their game name plus a title (customized or pre-fabricated), or maybe all of it together.
Additionally, you could segregate them between the current founders categories you have, or not. As someone who can't afford to make a hefty investment in the game (but would like to), I feel my heart warmer if all founders are "treated the same" in terms of categorization, but in fact I find it is pretty fair to prestige players who invest more into your game.
Finally, you may even transport the Founder's Walls into the game together with the Credits screen. As a different way of gathering funding, I believe people would feel happy to see their names added to the game's credits if they contributed to its development during the early stages by purchasing any founder's packs."
Also, both of these large comments allow for console players to have a good and equal participation in the game without being left out.
@Jalen.P, this is all per your request. Haha.
Last edited: