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How Blizzard Saved Diablo III from disaster OR How to not give up on the important things
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<blockquote data-quote="Baldurzao" data-source="post: 305" data-attributes="member: 69"><p>Hello everyone! I have just joined this community to follow up closely on the developments of Apocalypse Studios. </p><p></p><p>I'm a former user of SK.net forum and also had a brief interaction with the previous endeavour at Precursor Games and was part of the kickstarter for the Shadows of the Eternals, and I'm pretty excited with the news so far - Deadhaus Sonata looks incredible!!</p><p></p><p>I wanted to point you guys out to this text I've found on kotaku:</p><p><a href="https://kotaku.com/how-blizzard-saved-diablo-iii-from-disaster-1797427650">https://kotaku.com/how-blizzard-saved-diablo-iii-from-disaster-1797427650</a></p><p></p><p>This article tells you the story about the hiring of Josh Mosqueira to the development team of Diablo, and how they managed to save the game from the ridiculous opening week, through the huge failure that the action house was, and how they made the port to from the PC version to the Console version (which is incredible).</p><p></p><p>It tells you something else between the lines: How to keep your focus on what is important to your company or to yourself, what makes you. Diablo plays a great role in Blizzard's success and Blizzard never gave up on it.</p><p></p><p>It is a interesting read and I hope you guys enjoy it.</p><p></p><p>All the best,</p><p></p><p>Felipe</p></blockquote><p></p>
[QUOTE="Baldurzao, post: 305, member: 69"] Hello everyone! I have just joined this community to follow up closely on the developments of Apocalypse Studios. I'm a former user of SK.net forum and also had a brief interaction with the previous endeavour at Precursor Games and was part of the kickstarter for the Shadows of the Eternals, and I'm pretty excited with the news so far - Deadhaus Sonata looks incredible!! I wanted to point you guys out to this text I've found on kotaku: [URL]https://kotaku.com/how-blizzard-saved-diablo-iii-from-disaster-1797427650[/URL] This article tells you the story about the hiring of Josh Mosqueira to the development team of Diablo, and how they managed to save the game from the ridiculous opening week, through the huge failure that the action house was, and how they made the port to from the PC version to the Console version (which is incredible). It tells you something else between the lines: How to keep your focus on what is important to your company or to yourself, what makes you. Diablo plays a great role in Blizzard's success and Blizzard never gave up on it. It is a interesting read and I hope you guys enjoy it. All the best, Felipe [/QUOTE]
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