I was giving some thought to Liches possessing new bodies and losing their old ones today, and the thought occurred to me that if you abandon your body, aren't you abandoning all of your gear at the same time? So my mind went to work thinking of ways around what would be an obscenely annoying system of having to go back to your fallen corpse every time you die to reacquire all of your dropped gear.
Soulbinding Gear
As the name suggests, you can, for a cost, have your equipment bound magically to your own soul/essence, and so where it goes, the gear follows and will remanifest onto your physical form once you do. This would solve the majority of that problem for all of the classes. Anything that isn't Soulbound, however, would still have to be picked up again. So if you just got some really good loot, and you take an exploding silver crossbolt to the back of the head, you might respawn with all of your normal gear, and just have to go pick up that new loot again. It wouldn't be as much of a fool's errand though than trying to fight through the same enemies again without having anything equipped at all.
Naturally I'm sure there will be differences in the types and nature of equipment that each class will utilize, but anywhere the system would share some of the mechanics this rule would cover.
A Potential Bit Of Fun
Perhaps the enemies will grab up anything you drop and attempt to flee with it, thus keeping the tools of their enemies away from their hands (or claws). There could be a mini-event where you have to track down that unit and kill it before it escapes the battlefield with your dropped gear. If it does manage to successfully escape with it, that could open up a special mission type where you have to assail a stronghold to get your stuff back. It would be a more challenging mission type than usual as these strongholds would be designed with the intent in mind to keep those spoils out of your reach, so higher risk than normal. There would be a chance for higher rewards as well, though, due to the nature of it being a treasury. If you can crack the stronghold open, then you would at the very least get everything you lost back.
Perhaps there could be a secondary race against time element included, where deep within the stronghold, mages are working to destroy or relocate the best of the spoils. So if you could complete the race to the vault before they finish the ritual, then the superior loot would be yours, whatever it is, in addition to your own lost gear.
Soulbinding Gear
As the name suggests, you can, for a cost, have your equipment bound magically to your own soul/essence, and so where it goes, the gear follows and will remanifest onto your physical form once you do. This would solve the majority of that problem for all of the classes. Anything that isn't Soulbound, however, would still have to be picked up again. So if you just got some really good loot, and you take an exploding silver crossbolt to the back of the head, you might respawn with all of your normal gear, and just have to go pick up that new loot again. It wouldn't be as much of a fool's errand though than trying to fight through the same enemies again without having anything equipped at all.
Naturally I'm sure there will be differences in the types and nature of equipment that each class will utilize, but anywhere the system would share some of the mechanics this rule would cover.
A Potential Bit Of Fun
Perhaps the enemies will grab up anything you drop and attempt to flee with it, thus keeping the tools of their enemies away from their hands (or claws). There could be a mini-event where you have to track down that unit and kill it before it escapes the battlefield with your dropped gear. If it does manage to successfully escape with it, that could open up a special mission type where you have to assail a stronghold to get your stuff back. It would be a more challenging mission type than usual as these strongholds would be designed with the intent in mind to keep those spoils out of your reach, so higher risk than normal. There would be a chance for higher rewards as well, though, due to the nature of it being a treasury. If you can crack the stronghold open, then you would at the very least get everything you lost back.
Perhaps there could be a secondary race against time element included, where deep within the stronghold, mages are working to destroy or relocate the best of the spoils. So if you could complete the race to the vault before they finish the ritual, then the superior loot would be yours, whatever it is, in addition to your own lost gear.