Deadhaus Sonata™ is currently in the pre-alpha active development stage. We will be releasing the game in “Ages” prior to full release which act as the foundation for narrative in our online free-to-play world and replaces the traditional concept of alphas and betas.
The Ages system combines several different core pillars of Deadhaus Sonata™ at a macro level: regularly scheduled content releases, narrative-driven design, and community-driven design. Ages will be one of the fundamental building blocks upon which we forge innovative narrative structures for gamers.
The first closed Alpha from our previous timeline is now called the First Age, and the first closed Beta is now called the Second Age.
With each Age, things will be permanently forged into the world by players, for all to discover and marvel at in later Ages. Once the Age is complete, all of the bonuses and accomplishments will no longer be available. Weapons crafted, stories experienced, undead lineages, and anthropologies will be forever set by those brave enough to participate in the early crafting of the world. Characters’ names and deeds will permanently be chronicled and have lasting effects for future Ages. The effects of each Age are cumulative. For example, a weapon forged in the First Age, will become a very powerful relic in the Seventh Age as it will have all previous Age bonuses and stories.