Amazing! Sounds like a great idea, and I am looking forward to the first stream very much. I will leave here a list of questions about the world of Deadhaus for the first and future ones:
1) Is there any form of currency in Deadhaus? What is the undead's currency, if any?
2) What are the types of loots that people can expect to find in the game? I'm hoping for more than body equipment and gold, such as crafting items, artifacts, mission objects, objects we don't know about whose purpose is unclear, etc.
3) In previous streams, a jumping mechanic was not prevalent in the plans for DHS. With the Giants eventually coming to the game, and with class descriptions mentioning undead being able to leap very long distances or run very fast, have you now considered the possibility of adding gameplay movement mechanics such as jumping?
4) Since Giants will be present in the game, does that also mean that every mission map will be extensive and tall enough to comport gigantic creatures in them? Or will there be missions that, perhaps, will be exclusive to some factions or maps that will have human-sized structures that no Giant player could ever get inside?
5) We have threads on Weapon Types and Damage Types. In the current iteration of the game, what are the plans for having different kinds of weapon types available to the characters?
6) Are there any class-locked weapon types?
7) Is there any fast travelling mechanic planned for the game besides teleporting to and from mission locations and instances?
8) What was the inspiration for the Malorum world name?
9) Location-wise, did Deadhaus began inside another kingdom?
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EDIT2: The questions above have been asked and answered on the stream of July 1st.
10) Why did the undead never tried to invade the capital of the Thacean Empire?
11) In the Liche's class description, there are "lesser undead" mentioned. I assume those are zombies and skeletons, for example. We can probably expect the Liche to be able to play in a necromantic playstyle. How much control can we expect to have in terms of being able to command minions, with the Liche or otherwise?
12) Who are the Templars of the Ashen Ring, and why are they so valued by the humans? Why did they end?
13) Alaric's article "Of Vampires" show that the Vampires have some very strong weaknesses (known and exploited by the humans) in the sun, such as not being able to transform and generally moving slower. Will the sunlight be a frequent threat to the Vampire? What other issues does the Vampire face when exposed to the sunlight?
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EDIT3: The questions above have been asked and answered on the stream of August 12th.
14) Could you kindly talk about the yet unrevealed classes? The Wraith, the Banshee and the Wight. I'd be happy to hear about unfinished plans and concepts that may be changed in the future just as much as I would about final iterations.
15) In regards to the bonuses you may gain when going past one Age to another, is there any way to lose those bonuses? Will you ever be forced to sacrifice one of your hard-earned items or abilities for something in the story?
16) Likewise in the Ages, the Vampire is said to be able to form new bloodlines to nurture over time. Other classes are mentioned to be able to do the same. How would other classes be able to form what we assume to be a variant of "bloodlines"?
17) What does, effectively, means to form your Lineage in the game? Is this something akin to starting a clan, or is it something deeper?
18) Seven Suns in Twilight seem to talk about the formation of Deadhaus and the first undead. There are greater powers that are influencing the world in order for this to happen. Was undeath even possible before their influence? In other words, being undead is only possible because of the power of some great entity?
19) Seven Suns in Twilight describes a cosmic chess-like game between representatives of two greater entities. Are those other entities Great Old Ones? We don't know the name of the one who started Deadhaus, but the other one is titled The Crimson Sign, something we have seen being mentioned before in other parts of the game, such as the pillar's engravings. Crimson Sign very much reminds me of Yellow Sign in the Cthulhu Mythos. What is the Crimson Sign?
20) It seems that there will be Cthulhu creatures in the game, as there are Cthulhu-like statues in the world. Will you bring about your own creatures to the world of DHS that are inspired by, yet new to, the Cthulhu Mythos?
21) What was Lucian Armin's transformation? What class did he become?
22) The Vampire has been described more than once as being extremely fast. Dance macabre was also repeatedly mentioned, associated with the Vampire. In terms of combat gameplay, how do you intend for players to be able to control something that is really, really fast, so much so that their real-life human senses may not quite be able to follow?
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EDIT4: The questions above have been asked and answered on the stream of September 1st.
23) Who built the Deadhaus Gate, and why?
24) The Northern Factions in the Empire of Men apparently had a cult of worshipers of the Crimson Sign. Are those the main human antagonists of Deadhaus?
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EDIT5: The questions above have been asked and answered on the stream of November 11.
25) With there being many oceans and seas in Malorum, can we expect that there will be ocean missions of some kind?
26) Deep question about in-game stories and immersion: Some games allow people to make their own story by having a big and open sandbox environment, sometimes with scripted events or quests, sometimes not. Other games allow you to follow a specific story that is give to you. What is the case with Deadhaus Sonata? And can we expect to try and be able to forge our own paths with our characters, with them eventually becoming meaningful individuals in the world in the way we may or may not seek?
27) Let's say there is a major questline that everyone goes through. If there are multiple endings to quests and players can choose which path to take, how will you define which is the "official" path where the story went to when creating future content?
28) How much content do you intend for it to be playable in the First Age?
29) Will there be exclusive missions/storylines for each class or House?
30) If you play with multiple classes, will you go through storylines that you already completed with the previous characters you played with?
31) If you create a new character of the same class as one you played before, will the storyline be the same for that character or will it always be a new kind of experience?
32) Will players be able to choose or create their character's backgrounds to any extent?
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EDIT6: The questions above have been asked and answered on the stream of December 2.
33) Will characters be able to use their powers in more than just combat? Such as during dialogues or the exploration of the map.
34) Does having procedurally-generated dialogues mean that you will attempt to make text-to-speech a reality in Deadhaus?
35) Are players gonna be able to replay missions if they want to try following different paths without affecting their main story progress?
EDIT: 36) Are the tarot cards merely representations of attained powers, or are they literally tarot cards that have powers on their own or that enable powers on your character?
EDIT December 2, 2020:
37) When will the first bits of gameplay be revealed?
38) What can you talk about the gods that manipulate the world of Malorum?
39) What is the dialogue system going to be like?
40) Can you explain how the combat is going to be like?
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EDIT7: The questions above have been asked and answered on the stream of January 6, 2021.
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Looking forward to it!