Varik Keldun
Ancient
Mallius Odium
Ashen_Ring
Players Playing Bloodbath Demo
Immemorial
Cat Adopter
Ageless
Malleus Monday
OG 2020
Grim Scribe
Prophet
Vampire Scholar
Harbinger
This thread is intended to brainstorm what - if any influence or changes the players could possibly make within the factions.
when posting ideas consider these points.
*Could this be breakable by elites or bots?
*Does everyone have the possibility of gaining it within their faction (soloists and multiplayer)
*How long will it affect the game?
*How would it affect the game?
*What is the Narrative purpose of it?
**If you are interested in coming up with possible ranks / titles for the factions refer to this thread**
**From Ranks of the dead - (titles for the different factions)***
had some discussion with a few others in voice chat. and an idea popped up about the top ranks. like the council of 3 or council of 33, or the General for the Hoard(this is what Denis typed) though Horde does make more sense - anyway... if these were attainable ranks for players to achieve they could be limited to a time frame 1 or 2 weeks and given a special narrative choice that could affect the next week or two in events... to be able to gain these ranks of course would take dedication in game to do major plot points within the faction itself and gain enough influence within the faction itself to obtain those ranks.
Justice - could vote on specific rare enemies that spawn during the next week (33 gets a longer list and 3 makes final decision) - gain influence for completed bounties (undead that may have betrayed deadhaus in some fashion)
Harbingers - top 2 tiers get to vote on areas lore heavy encounters may be present - gain influence by collecting documents / scrolls throughout the world
Hoard(horde) - ability to pick where reinforcements will be pulled from or gone to for the next week giving a combat bonuses / debuffs to areas. - gain influence through combat (the easiest to achieve)
Shadow - Vote on specific rare enemies that spawn during the next week (non undead) - gain influence by collecting enemy documentation.
Noblesse - I honestly have no clue on this one..... but they could help all the other factions in one way or another through influence - gained by helping with their objectives maybe?
anyway it was a thought that passed through my head... to prevent 1 person or a small group of people just obtaining the top ranks over and over again... the influence cost would get higher and higher the more times obtained the rank. I.E. 1000 influence the 1st time, then like 1500, 2000, 2500 and so on.
when posting ideas consider these points.
*Could this be breakable by elites or bots?
*Does everyone have the possibility of gaining it within their faction (soloists and multiplayer)
*How long will it affect the game?
*How would it affect the game?
*What is the Narrative purpose of it?
**If you are interested in coming up with possible ranks / titles for the factions refer to this thread**
Ranks of the dead (titles for the different factions)
The 5 factions within Deadhaus are. The Ferrymen - Judicial System The Harbingers - The Secret Order of Truth The Horde - The Military The Noblesse - The Rulers The Shadows - Intelligence Agency This table is an attempt to possibly add titles / ranks for each of the factions. Above all the...
deadhaussonata.com
**From Ranks of the dead - (titles for the different factions)***
had some discussion with a few others in voice chat. and an idea popped up about the top ranks. like the council of 3 or council of 33, or the General for the Hoard(this is what Denis typed) though Horde does make more sense - anyway... if these were attainable ranks for players to achieve they could be limited to a time frame 1 or 2 weeks and given a special narrative choice that could affect the next week or two in events... to be able to gain these ranks of course would take dedication in game to do major plot points within the faction itself and gain enough influence within the faction itself to obtain those ranks.
Justice - could vote on specific rare enemies that spawn during the next week (33 gets a longer list and 3 makes final decision) - gain influence for completed bounties (undead that may have betrayed deadhaus in some fashion)
Harbingers - top 2 tiers get to vote on areas lore heavy encounters may be present - gain influence by collecting documents / scrolls throughout the world
Hoard(horde) - ability to pick where reinforcements will be pulled from or gone to for the next week giving a combat bonuses / debuffs to areas. - gain influence through combat (the easiest to achieve)
Shadow - Vote on specific rare enemies that spawn during the next week (non undead) - gain influence by collecting enemy documentation.
Noblesse - I honestly have no clue on this one..... but they could help all the other factions in one way or another through influence - gained by helping with their objectives maybe?
anyway it was a thought that passed through my head... to prevent 1 person or a small group of people just obtaining the top ranks over and over again... the influence cost would get higher and higher the more times obtained the rank. I.E. 1000 influence the 1st time, then like 1500, 2000, 2500 and so on.
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