- Nov 8, 2020
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I know it says to make one question per thread, but this would clog the board. Instead I'm not expecting direct answers at the moment, but rather, would like to see these discussed at some point in the future streams.
Please discuss in some detail on upcoming streams if not already planned:
Please discuss in some detail on upcoming streams if not already planned:
- Damage types and resistances. What are they? How do they work? How are different states affected? If I'm in a physical state but use say, a void damage type can I affect something in an essence state? Will I be immune to physical damage if not in physical form? How do the different states interact?
- Explain Essence a bit more please. I feel like I understand this the least so far. All of them in more detail really, but this one I don't really have any firm grasp on.
- How does fast travel work? (mounts? Portals? cart rides? Flying? Each class has it's own method? etc.) bearing in mind horses generally don't like spooky stuff.
- What activities are available in player hubs as of now and planned for?
- Are trinary health bars also resources? ie, do I use mana from my mana bar to cast arcane spells or are resources for such things separate bars?
- How modular are skins? Ie, are they broken up into sections or even equipment pieces, or are they 1 solid skin? Can we customize colors? If so, are there any steps to avoid having undead running around in pastel pink and butterfly wings? I might suggest that if the current plan is to make one skin for early implementation, design them in such a fashion that they can be modular later. (IE, with seams)
- If undead are less powerful in the day, does dynamic lighting have an effect on this? ie, if I'm indoors or in shadow does that reduce any debuffs?
- Will characters that are carried from one age to the next (ie seasons) gain any buffs from becoming more powerful over time? If so how is this balanced for new players since they can't just pay for X age buff?
- Right now we're looking at instanced and overworld play, are there possible plans/possibilities for X-man raids at some point?
- What does the in game economy look like? Can I trade with players? Can a swap gear between my characters? What resources matter in this respect? Is premium currency tradeable?
- How are social groups managed? ie clans/guilds. Are there in game benefits to participating in a clan beyond the social elements?
- What is word on customizable player/clan homes? I think these might prove to be a great resource sink, as well as help define player contribution to the lore each season.
- 10k foot view of lore please Just the big points as of now.
- What is the intended comparable scope of power disparity between a new player and one that is a hard core veteran that has completed all major content for several years? This is mostly a balance vs progression question. If there is a strong disparity to incentivize progression, what kinds of scaling is going to be used and how can newer players catch up without pay to win mechanics?
- What is the plan for old content to remain relevant?
- Being that the plan is to create narrative, can we expect various recurring characters in something like a shadows of mordor nemesis system or some kind of iteration on that? I'd personally like to see a rogue's gallery of folks, possibly that might band together as hunters of your particular character. Additionally they might not necessarily have to defeat you, they could come back as some sort of undead just to hunt you specifically
- Can you give examples of how player choice/action will affect their personal narrative as well as the overall world narrative? (ie, a big one and a small one for each)
- If player choice matters and everything is dialog based, how are you planning on managing huge files and mass voice actor work for branching narratives? This is presuming the intent is to port to console, which has very limited capacity for files by comparison.
- What is intent for cross play between consoles/PC? I would hope the framework is designed to handle this from the ground up even if it isn't implemented immediately.
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