Golden Xan
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Mallius Odium
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Harbinger
- Mar 30, 2019
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Hey everyone,
Last night I was thinking about the mobile version of Deadhaus and I came to think about the possibility of having a completely different game of maybe even another genre in the mobile version. Developing a separate game at the same time may not sound like the best idea, but I guess it depends on how many people you've got on the team and at which stage the game is at. Maybe that will be something interesting for the future.
In any case, a few ideas came to my mind that could potentially be used. Concepts. I will share them below as just that, ideas that might be expanded upon to make alternate games in the Deadhaus universe. The main goal or purpose of that would be up to discussion, as well as any potential integration.
I believe all these ideas could be made simple enough for a flash browser game, so they could definitely be made as part of a mobile companion app. With some creativity, simple ideas can turn very interesting and fun, and there are interesting integrations with the main game possible when exploring them all.
In either case, I think any resource, secondary game or feature made available in the mobile version should be accessible on the main game. Because not everyone has a smartphone, or a high-end one powerful enough to be able to play, and they may still want to do it on their main gaming platform.
I hope some of these suggestions bear good fruits, of any kind.
Last night I was thinking about the mobile version of Deadhaus and I came to think about the possibility of having a completely different game of maybe even another genre in the mobile version. Developing a separate game at the same time may not sound like the best idea, but I guess it depends on how many people you've got on the team and at which stage the game is at. Maybe that will be something interesting for the future.
In any case, a few ideas came to my mind that could potentially be used. Concepts. I will share them below as just that, ideas that might be expanded upon to make alternate games in the Deadhaus universe. The main goal or purpose of that would be up to discussion, as well as any potential integration.
- As a sentient artifact, you try and influence the world around you as well as its individuals to achieve your personal goals. The artifact could be a powerful individual in the main game, but before its ascension. You could recreate its footsteps until it finds a proper vessel and becomes a character known in Deadhaus. Recommended genre: Point-and-click.
--- - As an Elder God, you use your powers to control the world and try and tip the balance of power of the various warring factions. Like in Eternal Darkness, you could potentially choose from a range of Elder Gods and use your powers differently throughout a similar campaign, yet with different powers, enemies and, possibly, pawns. Recommended genre: Strategic god game.
--- - As an agent of Deadhaus living in the Empire of Men, you try and influence the lives of various individuals in the city you find yourself in to potentially claim them for your faction over time. The time in your day is limited, you can only perform a limited amount of actions per day, each action consumes a certain amount of time, and the world doesn't stop around you. People change locations, they have their responsibilities to attend to, they have lunch and dinner, they go to sleep, and you can be caught doing inadequate things. Certain events happen at specific dates without your knowing, and some amount of randomness can give replayability, especially for failed attempts. You win by turning some, or all of the individuals to undead by the end of the game (maybe you have a limited time to do so). You can have achievements for performing hidden actions or being able to convert everyone successfully, among other things.
Like Warden Petruvius in Sardok's story. Recommended genre: Point-and-click time management sim.
--- - As one of the people invested in finding immortality, you play as a human who pray to the Death Gods before the formation of Deadhaus and the first undead. You move through his quest until he attains his goal, becoming the first undead. Then, the game might or not continue as you cement Deadhaus influence throughout time. Recommended genre: Turn-based side RPG, such as MARDEK RPG.
--- - As the human faction, you try and storm Fort Zaestra continuously in waves. The undead are using their dark magick and undead forces to defend themselves. You take turns gathering people performing actions such as rallies and speeches, and upgrade your forces with the money you collect, build siege equipment and send your troops, time after time. But I don't know what would be the goal of the game, considering you can't beat the undead.
Maybe you can also (or instead) play as the undead, defending the fortress with your powers against the increasing waves of the living.
Recommended genre: Fort defense/attack.
--- - As various individuals throughout Deadhaus' history, you make critical choices for them as the story progresses and you watch important moments of the game's story, maybe before the First Age, or from the perspective of minor characters, similar to what @derula made with his own fan fiction. Recommended genre: Choice-based visual novel.
--- - As an investigator in the Empire of Man, you get to macabre scenes where undead have left death and destruction on their way. You try and put the pieces together to find out what happened, what kind of undead was responsible for the events, and hunt it down, travelling to different map locations and exploring the scenery in a Sherlock Holme's style of play. Nothing stops you from making the main character potentially become an undead, or meet beings other than Deadhaus' members, throughout the story or at its end. Recommended genre: Point-and-click detective adventure.
--- - As an undead ruler of some region, you must make decisions that affect the lives of the humans living under your domain. You need to balance how many of them stays alive, how much freedom you give them, and how you deal with the events that randomly come up in order to maintain a steady supply of food (for yourself), power, and control over your domain, against external beings and internal uprisings. A whole game like this could be played on a single screen, with just text and simple dynamic representations of the current state. For example, you could be the Vampire baron in Jelrass, with the game's main screen being a sky view of the city, with its buildings being built and destroyed, and homes getting illuminated by candles in the night, and people roaming the streets by day. Recommended genre: Choice-making city administration sim.
--- - As an undead blacksmith, it is your job to create items for other players in the main game through the crafting mechanics. Minigames are used to play through each phase of the crafting, and the end result is an item that you will handle to a real (or fake) player in the game. In exchange, you receive the game's regular currency, or something. Recommended genre: Recipe-based minigames (such as a cooking game, except dark and gothic)
I believe all these ideas could be made simple enough for a flash browser game, so they could definitely be made as part of a mobile companion app. With some creativity, simple ideas can turn very interesting and fun, and there are interesting integrations with the main game possible when exploring them all.
In either case, I think any resource, secondary game or feature made available in the mobile version should be accessible on the main game. Because not everyone has a smartphone, or a high-end one powerful enough to be able to play, and they may still want to do it on their main gaming platform.
I hope some of these suggestions bear good fruits, of any kind.
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