Golden Xan
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Mallius Odium
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Harbinger
- Mar 30, 2019
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Hey everyone,
I've been thinking about potential ways that Deadhaus could have some overarching meta gameplay, such as a faction war, for some time now. On yesterday's stream Denis answered a question about the Elder Gods. He mentioned that they all have their own hierarchy system and politics, which got me thinking...
I was hoping there would be some sort of strategic element in Deadhaus. Or maybe a power struggle of some sort, where the community's general involvement as players would influence the balance of power. It makes a lot of sense.
The first example I could think of was For Honor's faction war, where the three factions, Vikings, Knights, and Samurais all struggled to conquer territories over the seasons. Whatever faction held more territories over a week would get a pip, and whichever faction had the most pips by the end of a season would win that season.
But that's something that others have done already, so I was thinking about things unique to Deadhaus.
There is an element that has been present in all of Denis' games: the gods themselves. You are a puppet of one in Blood Omen. You are a puppet of 4 in Eternal Darkness. I believe they had their influence in Too Human as well. Even though it's someone else's story, even Metal Gear talks about divine influence sometimes.
And something that crossed my mind multiple times when thinking about the Houses themselves is that they all look like different races, and it could even be taken into consideration that they are controlled by individual gods, played on the map of Nogosaua, like a board game of Call of Chthulu, where the gods are the players themselves.
What if there is a representation of Nogosaua in DHS as a playable world where all Elder Gods are trying to achieve supremacy? And what if the tips of balance can be changed according to the players' actions in the game? Such as completing missions, going through raids, slaying powerful individuals (such as, maybe, even some Elder Gods themselves), and playing PVP?
The results from such events could shift the story of the game and influence what new threats will be coming to the world. It could function like real world politics, where countries ally and fight against each other at some point, only to become mortal enemies at another Age due to some differentiated philosophy or power play.
There are a lot of adjustments that would be necessary and well-thought mechanisms to prevent one power from completely dominating all others. Also, there are some issues that can happen if the system is not well crafted.
For instance, in For Honor rewards are given to all players who participated in a given season. But the faction who wins the power struggle in a season gains more rewards. As a player, you can switch factions freely, but you don't get rewards if you switch factions mid-season. But the issue here is that if there are less players playing on a particular faction, that faction will rarely gain the best rewards... And if a player loves one particular faction but gets "punished" for focusing on it, that's not a nice mechanism.
But I won't get anymore specific than that because it would heavily depend on what the game will have to offer in other areas.
It's just a concept, but a concept that you might want to take into consideration for a potential meta game in the future of Deadhaus.
Would anyone else like to add to this?
I've been thinking about potential ways that Deadhaus could have some overarching meta gameplay, such as a faction war, for some time now. On yesterday's stream Denis answered a question about the Elder Gods. He mentioned that they all have their own hierarchy system and politics, which got me thinking...
I was hoping there would be some sort of strategic element in Deadhaus. Or maybe a power struggle of some sort, where the community's general involvement as players would influence the balance of power. It makes a lot of sense.
The first example I could think of was For Honor's faction war, where the three factions, Vikings, Knights, and Samurais all struggled to conquer territories over the seasons. Whatever faction held more territories over a week would get a pip, and whichever faction had the most pips by the end of a season would win that season.
But that's something that others have done already, so I was thinking about things unique to Deadhaus.
There is an element that has been present in all of Denis' games: the gods themselves. You are a puppet of one in Blood Omen. You are a puppet of 4 in Eternal Darkness. I believe they had their influence in Too Human as well. Even though it's someone else's story, even Metal Gear talks about divine influence sometimes.
And something that crossed my mind multiple times when thinking about the Houses themselves is that they all look like different races, and it could even be taken into consideration that they are controlled by individual gods, played on the map of Nogosaua, like a board game of Call of Chthulu, where the gods are the players themselves.
What if there is a representation of Nogosaua in DHS as a playable world where all Elder Gods are trying to achieve supremacy? And what if the tips of balance can be changed according to the players' actions in the game? Such as completing missions, going through raids, slaying powerful individuals (such as, maybe, even some Elder Gods themselves), and playing PVP?
The results from such events could shift the story of the game and influence what new threats will be coming to the world. It could function like real world politics, where countries ally and fight against each other at some point, only to become mortal enemies at another Age due to some differentiated philosophy or power play.
There are a lot of adjustments that would be necessary and well-thought mechanisms to prevent one power from completely dominating all others. Also, there are some issues that can happen if the system is not well crafted.
For instance, in For Honor rewards are given to all players who participated in a given season. But the faction who wins the power struggle in a season gains more rewards. As a player, you can switch factions freely, but you don't get rewards if you switch factions mid-season. But the issue here is that if there are less players playing on a particular faction, that faction will rarely gain the best rewards... And if a player loves one particular faction but gets "punished" for focusing on it, that's not a nice mechanism.
But I won't get anymore specific than that because it would heavily depend on what the game will have to offer in other areas.
It's just a concept, but a concept that you might want to take into consideration for a potential meta game in the future of Deadhaus.
Would anyone else like to add to this?