Varik Keldun
Ancient
Mallius Odium
Ashen_Ring
Players Playing Bloodbath Demo
Immemorial
Cat Adopter
Ageless
Malleus Monday
OG 2020
Grim Scribe
Prophet
Vampire Scholar
Harbinger
So while at work last night I started thinking specifically on the bloodlust meter itself.
The questions I asked myself were...
What type of mechanics is it trying to do?
How does it go about doing the mechanic?
How does the blood meter fit lore wise with vampires in general?
How do I honestly feel about the old bloodlust meter?
How do I honestly feel about the new bloodlust meter?
What are some other things that may help or take into consideration for the meter?
What type of mechanics is it trying to do?
From what we have seen during testing it is doing.
1) a combat attack speed buff.
2) the ability to move quickly via mist form teleport to enemies with danse macabre.
How does it go about doing the mechanic?
1) The original bloodlust meter was charged through killing enemies.
2) Current build it is charged by using the skill exsanguinate and overfilling the health meter. This in turn gives you a combat boon to the skill Danse Macabre.
How does the bloodlust meter fit lore wise with vampires in general?
1)The original meter (kill enemies, gain meter until bloodlust is used) seemed a bit at odds, with a "I have not fed in awhile so i'm getting faster and stronger"
2)The new system feels like it would fit the idea of "i've over indulged in so i've become faster and stronger"
How do I honestly feel about the old bloodlust meter?
I did like the original combat bloodlust meter, it was more actively engaging. It was rewarding you for fighting your enemies. With that said I honestly feel this version of the bloodlust meter would fit in much better for a revenant than the vampire.
The second iteration of the bloodlust meter where you gained life upon killing an enemy along with gaining bloodlust while hitting them, felt way to overpowered.
How do I honestly feel about the new bloodlust meter?
Mechanically and lore wise it makes sense, feed, gain bloodlust, then it drops over time. I do feel that it takes a bit to long to fill up the meter and that the meter itself drains a bit to quickly. This makes it feel less fun and more like a chore if you want to keep the blood lust going.
I will assume that there will eventually be more skills that will be able to benefit from the combat boon and other ways to fill the bloodlust meter.
What are some other things that may help or take into consideration for the meter?
The first idea that came to mind is have the meter become a buffer of sorts - when taking damage from enemies, and over time as a natural drain from the meter first before the health bar.
Second idea that came to mind was (and I know there will be people opposed to this. But just something to take into consideration) Split the bar in half a positive and a negative side. Positive being (blood lust) while negative being (desperation) while on the positive side it does what it currently does - faster attacks movement buff ect. While on the negative side due to lack of feeding your character might move a bit slower and your health drain a bit quicker while in turn maybe give a buff to amount or speed at which you consume, possibly some other mechanics you could come up with. It would make the mechanic play into the lore surrounding vampires themselves NEEDING to feed to stay alive.
Third - make the timer slower or give it a window to stay at full power before starting to drop. In it's current state you are constantly having to take steps back to recharge. If there was say a 1 minute window where it stayed at full power then every 40 seconds drops 1 tick down until you reached maybe half way then dropped every 20sec after that it would play into a full / hunger type bar. this would even work for a negative side the longer you go without consuming the quicker it would harm you. every 10 seconds half empty deals physical damage then every 5seconds at max negative as an example.
Lastly make the bloodlust meter affect everything the vampire does, if the bloodlust meter is a standard mechanic for the vampire based off of consuming, it should enhance or in the case of my second idea hinder all aspects of the vampire - faster/slower attacks, spells, transformations, damage, movement ect. not just feed and get a combat buff to one other skill (danse macabre)
If I can think up anything else i'll add it later but thats all I got for now.
The questions I asked myself were...
What type of mechanics is it trying to do?
How does it go about doing the mechanic?
How does the blood meter fit lore wise with vampires in general?
How do I honestly feel about the old bloodlust meter?
How do I honestly feel about the new bloodlust meter?
What are some other things that may help or take into consideration for the meter?
What type of mechanics is it trying to do?
From what we have seen during testing it is doing.
1) a combat attack speed buff.
2) the ability to move quickly via mist form teleport to enemies with danse macabre.
How does it go about doing the mechanic?
1) The original bloodlust meter was charged through killing enemies.
2) Current build it is charged by using the skill exsanguinate and overfilling the health meter. This in turn gives you a combat boon to the skill Danse Macabre.
How does the bloodlust meter fit lore wise with vampires in general?
1)The original meter (kill enemies, gain meter until bloodlust is used) seemed a bit at odds, with a "I have not fed in awhile so i'm getting faster and stronger"
2)The new system feels like it would fit the idea of "i've over indulged in so i've become faster and stronger"
How do I honestly feel about the old bloodlust meter?
I did like the original combat bloodlust meter, it was more actively engaging. It was rewarding you for fighting your enemies. With that said I honestly feel this version of the bloodlust meter would fit in much better for a revenant than the vampire.
The second iteration of the bloodlust meter where you gained life upon killing an enemy along with gaining bloodlust while hitting them, felt way to overpowered.
How do I honestly feel about the new bloodlust meter?
Mechanically and lore wise it makes sense, feed, gain bloodlust, then it drops over time. I do feel that it takes a bit to long to fill up the meter and that the meter itself drains a bit to quickly. This makes it feel less fun and more like a chore if you want to keep the blood lust going.
I will assume that there will eventually be more skills that will be able to benefit from the combat boon and other ways to fill the bloodlust meter.
What are some other things that may help or take into consideration for the meter?
The first idea that came to mind is have the meter become a buffer of sorts - when taking damage from enemies, and over time as a natural drain from the meter first before the health bar.
Second idea that came to mind was (and I know there will be people opposed to this. But just something to take into consideration) Split the bar in half a positive and a negative side. Positive being (blood lust) while negative being (desperation) while on the positive side it does what it currently does - faster attacks movement buff ect. While on the negative side due to lack of feeding your character might move a bit slower and your health drain a bit quicker while in turn maybe give a buff to amount or speed at which you consume, possibly some other mechanics you could come up with. It would make the mechanic play into the lore surrounding vampires themselves NEEDING to feed to stay alive.
Third - make the timer slower or give it a window to stay at full power before starting to drop. In it's current state you are constantly having to take steps back to recharge. If there was say a 1 minute window where it stayed at full power then every 40 seconds drops 1 tick down until you reached maybe half way then dropped every 20sec after that it would play into a full / hunger type bar. this would even work for a negative side the longer you go without consuming the quicker it would harm you. every 10 seconds half empty deals physical damage then every 5seconds at max negative as an example.
Lastly make the bloodlust meter affect everything the vampire does, if the bloodlust meter is a standard mechanic for the vampire based off of consuming, it should enhance or in the case of my second idea hinder all aspects of the vampire - faster/slower attacks, spells, transformations, damage, movement ect. not just feed and get a combat buff to one other skill (danse macabre)
If I can think up anything else i'll add it later but thats all I got for now.