I am really loving the creativity and speculation that is going on here. The thing I am most enticed by though is this "Seven Suns in Twilight" piece @Denis Dyack has hinted at. This seems like a reference to the seven playable class. Should we do some kind of community poll to gauge interest on this and see if we can get it released?
 
  • Happy
Reactions: Denis Dyack
I am really loving the creativity and speculation that is going on here. The thing I am most enticed by though is this "Seven Suns in Twilight" piece @Denis Dyack has hinted at. This seems like a reference to the seven playable class. Should we do some kind of community poll to gauge interest on this and see if we can get it released?

I have added Seven Suns In Twilight to the Deadhaus Sonata Page.

In about a month we will be introducing something radical for the community around the narrative. I hope everyone likes SEVEN SUNS IN TWILIGHT and the direction we are going in.
 
Last edited:
  • Friendly
  • Happy
Reactions: Brolnir and Livin
I enjoyed the read and it certainly wet my appetite for more. I'll need to reread it a few more times before attempting to decipher all that is happening in it. Thanks for sharing this sooner than you anticipated. All I ask now is that nothing get revealed before it is set, otherwise a disclaimer that things may change later in development would be nice.
 
  • Like
Reactions: Denis Dyack
I enjoyed the read and it certainly wet my appetite for more. I'll need to reread it a few more times before attempting to decipher all that is happening in it. Thanks for sharing this sooner than you anticipated. All I ask now is that nothing get revealed before it is set, otherwise a disclaimer that things may change later in development would be nice.

Disclaimer - things may change later in development. :)
 
  • Like
Reactions: Livin
With regards to "Hidden Depths"...
The old GC title "Baten Kaitos" did something unique with its mythos that I haven't seen many other games do. It straight up misleads you.
In that world, Gods and humans co-existed in harmony until one day the humans offended the gods in a transgression that led to open war. In the end, the humans won, but the corpses of the fallen gods released a miasma that poison and polluted the land in which they fell. The conflict was large enough to engulf the entire planet in this miasma. To escape it, the greatest humans mages uses all their power to lift the 5 major continents into the sky suspending them above the miasma safely and remained that way to the present day where the "game" takes place.

Now why did I explain all that? To bring light to the fact that you don't learn that till you're almost 3/4 through the game. But up until that point, you hear about half a dozen other false/inaccurate stories about the "origins of this world" from people who think they know, but don't. In some, the Gods struck first. In others, it was all a cosmic accident. Regardless, so many years have passed that the inhabitants have forgotten the truth and now every village mystic has a different legend. Each new story you hear increases your understanding of the world bit by bit, but at the same time is also completely wrong until you finally meet those who know the actual truth. To me, something like that can really help a world feel real because misinterpretations happen all the time. Also it keeps vital information from the player until the time is right. Not saying that Deadhaus' story SHOULD be told this way, but I think utilizing "Forgotten Knowledge" in a narrative like that is an interesting method that really hooked me personally.
 
  • Like
Reactions: Denis Dyack