Rx_Bishop_MD
Reliquary of the Dead
Mallius Odium
Ashen_Ring
Players Playing Bloodbath Demo
Immemorial
Malleus Monday
OG 2020
Zorins Treat
Grim Scribe
Prophet
Vampire Scholar
Old World
Harbinger
- Oct 11, 2020
- 102
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- 113
Its been nearly a week sitting and thinking about this subject. Magic. What does that mean and how might it be introduced into DHS. I was able to be a part of our last Community Stream and made the comments that one thing that I look forward too about Deadhaus is magick. The evolution of magic in games draws me, but one thing I would love to see is the combination of magick in this game. Is it a thing? Can it happen? What would/could it look like?
After thinking on this and even talking with a few communities members I have come up with 3 ideas. What follows is based on a few things.
1. Nothing about the magic system is known so this is all speculation.
2. Everything I say is my opinion.
3. We know that the game will use a Tarot Card system for skills, which I am also assuming means magick.
I believe that most would agree that the more you use something the better at it you get, or at least should get. I think this should apply to magick as well. If I am a Liche and I cast Fireball a thousand times but Lightning one hundred I think it should be clear in which school I excel.
...but what if I want to combine magicks?...
This is my focus here and I would love to discuss and hear ideas. I faced with what I think is three options.
1. The Denis System
Denis as some system that Ive never even thought of.
- This honestly is probably the best answer.
2. Tarot Card Skills
Each spell that could be combined with another, might have a special branch in the tarot card traits that would allow for combination. The more you use it the more adept you are in combining that spell with another that you have also leveled.
- Lets take Fireball for an example. I assume that Fireball would be a Tarot Card its own. On the back the skill system would allow you to power this up or maybe even augment it in some way. (Large Fireball, 3 fireballs, or 25% more damage) And then if you so chose, another line of traits may be something like "if combined with x (+%damage)"
Its hard to think of a million different combinations so my thought is that combinations would result in specific types of casts. (i.e. Fire Spell + Wind Spell) resulting in something that is predetermined based on the collected "levels" of the used Tarot cards.
In order to cast something like this my thought was a toggle system. Obviously you would have to have both or all combinations equiped to you. Fire+Wind. You would press a key to prep the spell. Then you would press 1 of 2 keys, these being 1 to cast the normal spell or 2 to cast the combined version of the spell. Again in that instant the combo spel cast would reflect the spells used and their stats and augments.
3. A Tarot Card called Combine
This one I credit to Varik Keldun. This was not my idea but his and I out it here because I liked it. I wont expand to much in case he would like too and Idont want to misrepresent an idea that isnt mine. I know he will correct me though.
- The idea is that a Tarot Card itself would allow for the combining taking into account the spells used and the stats of those cards. It would be activated similar to what I said above but you would have the Combine card plus the magicks. You would prep the combine spell with a key press, and then select the spells that you would combine to cast.
To me this still seems to fall into maybe predetermined spells cast depending on what is used, but I could also see it allowing for much more customization depending on the magicks themselves. You could have a "maxed" fireball without the idea of using points in another branch of some sort. The only thing I dont like about this idea is that anyone who didnt want to combine magick would basically have a dead card they may never want to use (but again there are going to be a ton of them so I think we will be fine.)
These are my thought finally written. What are yours? Something similar? Perhaps another way this could work? Something comepletely different?
After thinking on this and even talking with a few communities members I have come up with 3 ideas. What follows is based on a few things.
1. Nothing about the magic system is known so this is all speculation.
2. Everything I say is my opinion.
3. We know that the game will use a Tarot Card system for skills, which I am also assuming means magick.
I believe that most would agree that the more you use something the better at it you get, or at least should get. I think this should apply to magick as well. If I am a Liche and I cast Fireball a thousand times but Lightning one hundred I think it should be clear in which school I excel.
...but what if I want to combine magicks?...
This is my focus here and I would love to discuss and hear ideas. I faced with what I think is three options.
1. The Denis System
Denis as some system that Ive never even thought of.
- This honestly is probably the best answer.
2. Tarot Card Skills
Each spell that could be combined with another, might have a special branch in the tarot card traits that would allow for combination. The more you use it the more adept you are in combining that spell with another that you have also leveled.
- Lets take Fireball for an example. I assume that Fireball would be a Tarot Card its own. On the back the skill system would allow you to power this up or maybe even augment it in some way. (Large Fireball, 3 fireballs, or 25% more damage) And then if you so chose, another line of traits may be something like "if combined with x (+%damage)"
Its hard to think of a million different combinations so my thought is that combinations would result in specific types of casts. (i.e. Fire Spell + Wind Spell) resulting in something that is predetermined based on the collected "levels" of the used Tarot cards.
In order to cast something like this my thought was a toggle system. Obviously you would have to have both or all combinations equiped to you. Fire+Wind. You would press a key to prep the spell. Then you would press 1 of 2 keys, these being 1 to cast the normal spell or 2 to cast the combined version of the spell. Again in that instant the combo spel cast would reflect the spells used and their stats and augments.
3. A Tarot Card called Combine
This one I credit to Varik Keldun. This was not my idea but his and I out it here because I liked it. I wont expand to much in case he would like too and Idont want to misrepresent an idea that isnt mine. I know he will correct me though.
- The idea is that a Tarot Card itself would allow for the combining taking into account the spells used and the stats of those cards. It would be activated similar to what I said above but you would have the Combine card plus the magicks. You would prep the combine spell with a key press, and then select the spells that you would combine to cast.
To me this still seems to fall into maybe predetermined spells cast depending on what is used, but I could also see it allowing for much more customization depending on the magicks themselves. You could have a "maxed" fireball without the idea of using points in another branch of some sort. The only thing I dont like about this idea is that anyone who didnt want to combine magick would basically have a dead card they may never want to use (but again there are going to be a ton of them so I think we will be fine.)
These are my thought finally written. What are yours? Something similar? Perhaps another way this could work? Something comepletely different?