Jaina Chaosweaver of Fate
Quietly/The Dragon Soul Awakened/Whispers Oracle
Mallius Odium
Ashen_Ring
Players Playing Bloodbath Demo
Immemorial
Cat Adopter
Ageless
OG 2020
Grim Scribe
Vampire Scholar
Harbinger
- Apr 16, 2020
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In the most recent discord afterparty, the discussion turned to the concept of travel throughout the world of Deadhaus. Throwing ideas around, we compared the concepts from Warframe and Diablo (which, to be fair, I haven't played enough to know how it completely works). The node-type way of moving was pushed forward, then an open world. Eventually, Denis joined the chat and we talked about what travel would be like, and Denis said that we should document it in a thread.
One idea that seemed to catch attention was a system of travel like in ESO, where there is an open map that you can explore and enter dungeons, but have travel locations you can teleport to on the map. The catch is that only once you have been there before can you travel to the waypoint, and only from another waypoint, or for a small fee from anywhere. (Feel free to correct me if I'm wrong.) You can of course, party up with friends and teleport to them if they are entering a dungeon, or just to get to a connection point. (I do not have friends who play ESO, I do not have experience with this aspect, again, you can correct me if I'm wrong.)
I personally think that the above system would work best, maybe with some adjustments based on the vision that the team has for the game, but what would you like to see as a travel option? How would you like to have the open world dealt with?
One idea that seemed to catch attention was a system of travel like in ESO, where there is an open map that you can explore and enter dungeons, but have travel locations you can teleport to on the map. The catch is that only once you have been there before can you travel to the waypoint, and only from another waypoint, or for a small fee from anywhere. (Feel free to correct me if I'm wrong.) You can of course, party up with friends and teleport to them if they are entering a dungeon, or just to get to a connection point. (I do not have friends who play ESO, I do not have experience with this aspect, again, you can correct me if I'm wrong.)
I personally think that the above system would work best, maybe with some adjustments based on the vision that the team has for the game, but what would you like to see as a travel option? How would you like to have the open world dealt with?