Over the last several weeks, we have been discussing the launch of a single-player prototype demo of Deadhaus Sonata. The reasons for releasing the demo was to do the following:
Reward the early adopters
Raise awareness of the game
Give the community an understanding of the gameplay direction of the game
At Apocalypse, we believe that we work for gamers, and we want to do everything we can to communicate what we are doing as clearly as possible. Denis has over 30 years of development experience in the video game industry, and with this comes some extra options. One of these is significant connections with other people who can visit the studio and give us advice. Recently, we had the opportunity to speak with some people who had some significant (successful) experience in the F2P space. We went over our schedules and the above goals, and we were given the advice not to release the demo as it is a prototype and not likely to be understood well by those not exposed to the...