"The engine is designed and built for the future of gaming, utilising AWS and the cloud to the fullest"
- Denis Dyack, Apocalypse Studios

For developers just starting in the industry, the task of choosing the best game engine can be daunting. Here, we'll try to address many of the issues concerning Amazon Lumberyard, so you can see if it's the right game engine for your project.

You can read our other in-depth guides on all the major game engines on this page.


Amazon's involvement in games has grown exponentially since its first foray in 2008 with the acquisition of Reflexive.

The announcement of its cloud gaming service, Luna, earlier this year, is the culmination of years of trial and error. From its Kindle Fire days in 2011 to the acquisition of Double Helix in 2014, from Amazon Underground and the development of its first game in 2015, to the unfortunate fate of Crucible this year, the tech giant has seen highs and lows.

But one aspect of its gaming business that's been growing steadily is its development engine. Amazon launched Lumberyard in 2016, as a free 3D game engine. The development tool is based on Crytek's CryEngine, which Amazon licensed in April 2015 for an undisclosed sum rumoured to be between $50 and $70 million.

But Amazon Lumberyard now stands firmly on its own feet, having progressively moved away from CryEngine. Since its initial release, 70% of the original code base has been overhauled, Amazon recently said. The engine is still in beta and the latest iteration, 1.26, released in October 2020.

https://www.gamesindustry.biz/artic...ame-engine-is-amazon-lumberyard-right-for-you

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Denis Dyack

Denis Dyack

Founder
We have not really scoped this out yet. However, we are targeting average machines for minimum specs, so expect nothing out of the ordinary here. If this changes, we will let everyone know.
i'm getting a pc than can run sekiro at max everything, 60 fps, no problems. Is saying that it can run deadhaus a safe bet at the moment?