Golden Xan
Moderator
Staff member
Mallius Odium
Players Playing Bloodbath Demo
Immemorial
Ageless
OG 2020
Grim Scribe
Magus
Vampire Scholar
Old World
Harbinger
- Mar 30, 2019
- 348
- 617
- 138
My first contact with the Legacy of Kain universe was through Soul Reaver. At that time, it was a differentiated game in my eyes because you got to play as a vampire. And a vampire of souls at that.
The game started out with an exciting cutscene that set up the tone of the game and prepared me for a deep dive. Pun intended.
The game developed in surprising ways by having us acquire interesting abilities throughout the story, an unusually open world, very detailed lore, extremely well-done narrative, and considerably powerful horror. I got to finish the game without ever finding a single magic power.
I became enamored of the world. Raziel was an amazing character. His story of vengeance was captivating. I didn't get to finish the game until Soul Reaver 2 came out. I got it as a birthday present. Soul Reaver 2 was initially a disappointment for me because the combat changes made it awkward. I couldn't get used it, couldn't get past it. I had to return it.
However, as time went on I came to know Defiance, and I later found out about Blood Omen. I had a CD from a magazine with demos of horror games. Blood Omen was one of them. I only paid attention to it because of its subtitle. Blood Omen: Legacy of Kain. The connection intrigued me. I tried it out, and I loved it.
Blood Omen was considerably dated by the time I decided to play it, but it felt timeless. The story told as a narrative from the main character was absolutely incredible. The voice actor did an amazing job. I played Blood Omen knowing that Kain was the villain in Soul Reaver. Seeing that forming throughout the story was very interesting. The most interesting aspect was seeing how Kain's personality developed as he experienced more as undead. He gradually became the character in Soul Reaver, but was also more... Very unique on his own. The best character development I ever saw in any game.
Blood Omen was good for a number of reasons, however. It was extremely complex for a game of its time. In-game climate changes, time lapses, very creative storyline, somewhat non-linear story development, lots of secrets, lots of content to unlock, lots of weapons, lots of powers, lots of enemies, challenging and alluring.
A bug skipped a section of the game for me. I was in a hell-like place and ended up dying. I got transported to another region entirely and couldn't find my way back to where I was. I couldn't start the game from scratch just to get there again.
No matter. I connected with Raziel more easily than I did with Kain, but Kain turned out to be even more complex and powerful in the end. Exploring the world of Nosgoth through Kain's eyes in Blood Omen was an experience that I will never forget.
After finishing it, I went through Soul Reaver, Soul Reaver 2, and then Defiance in order to see how it all ended. Having known Blood Omen, the series became much more interesting for me. I neglected the awkward controls of Soul Reaver 2 and paid a lot of attention to the scenery and the lore then. A truly epic series.
I then decided to try out Blood Omen 2... But the narrative was not its strong point and the characters weren't as interesting and they looked far too different for me. Frankly, it felt like a rip-off to some extent. I didn't bring myself to finish it.
There was another game in the Legacy of Kain universe, but not a traditional singleplayer story. Its name was Nosgoth, and it was an asymmetric PVP multiplayer F2P game. Soon after finishing Defiance, I learned of its development. I was very excited about it and participated in its community and development as much as possible. It was an incredible game, even in its beta stages, but ultimately bad decisions from the publishers and greediness led the game to be canceled, as some other LoK games were.
My favorite Legacy of Kain game is, then, Blood Omen: Legacy of Kain, because of its wonderful storytelling through voice acting, character development and how elevated it was on so many levels when compared to most games released around that time.
The game started out with an exciting cutscene that set up the tone of the game and prepared me for a deep dive. Pun intended.
The game developed in surprising ways by having us acquire interesting abilities throughout the story, an unusually open world, very detailed lore, extremely well-done narrative, and considerably powerful horror. I got to finish the game without ever finding a single magic power.
I became enamored of the world. Raziel was an amazing character. His story of vengeance was captivating. I didn't get to finish the game until Soul Reaver 2 came out. I got it as a birthday present. Soul Reaver 2 was initially a disappointment for me because the combat changes made it awkward. I couldn't get used it, couldn't get past it. I had to return it.
However, as time went on I came to know Defiance, and I later found out about Blood Omen. I had a CD from a magazine with demos of horror games. Blood Omen was one of them. I only paid attention to it because of its subtitle. Blood Omen: Legacy of Kain. The connection intrigued me. I tried it out, and I loved it.
Blood Omen was considerably dated by the time I decided to play it, but it felt timeless. The story told as a narrative from the main character was absolutely incredible. The voice actor did an amazing job. I played Blood Omen knowing that Kain was the villain in Soul Reaver. Seeing that forming throughout the story was very interesting. The most interesting aspect was seeing how Kain's personality developed as he experienced more as undead. He gradually became the character in Soul Reaver, but was also more... Very unique on his own. The best character development I ever saw in any game.
Blood Omen was good for a number of reasons, however. It was extremely complex for a game of its time. In-game climate changes, time lapses, very creative storyline, somewhat non-linear story development, lots of secrets, lots of content to unlock, lots of weapons, lots of powers, lots of enemies, challenging and alluring.
A bug skipped a section of the game for me. I was in a hell-like place and ended up dying. I got transported to another region entirely and couldn't find my way back to where I was. I couldn't start the game from scratch just to get there again.
No matter. I connected with Raziel more easily than I did with Kain, but Kain turned out to be even more complex and powerful in the end. Exploring the world of Nosgoth through Kain's eyes in Blood Omen was an experience that I will never forget.
After finishing it, I went through Soul Reaver, Soul Reaver 2, and then Defiance in order to see how it all ended. Having known Blood Omen, the series became much more interesting for me. I neglected the awkward controls of Soul Reaver 2 and paid a lot of attention to the scenery and the lore then. A truly epic series.
I then decided to try out Blood Omen 2... But the narrative was not its strong point and the characters weren't as interesting and they looked far too different for me. Frankly, it felt like a rip-off to some extent. I didn't bring myself to finish it.
There was another game in the Legacy of Kain universe, but not a traditional singleplayer story. Its name was Nosgoth, and it was an asymmetric PVP multiplayer F2P game. Soon after finishing Defiance, I learned of its development. I was very excited about it and participated in its community and development as much as possible. It was an incredible game, even in its beta stages, but ultimately bad decisions from the publishers and greediness led the game to be canceled, as some other LoK games were.
My favorite Legacy of Kain game is, then, Blood Omen: Legacy of Kain, because of its wonderful storytelling through voice acting, character development and how elevated it was on so many levels when compared to most games released around that time.
What is your favorite game in the Legacy of Kain universe, and why? Tell us your story!