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Gaming General
What is your favorite Legacy of Kain game?
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<blockquote data-quote="Pawniuss" data-source="post: 416" data-attributes="member: 30"><p>My favorites are the first entries of each series: Blood Omen and Soul Reaver. Blood Omen was quite dark and complex for its time and so was its main character, many find him to be less relatable compared to Raziel but I think that's mainly because Raziel seems to be written precisely to be more easily relatable while it seems the writters of BO had other ideas when creating Kain. I like both Kain and Raziel but I like Blood Omen Kain more, while Raziel I only like in the first Soul Reaver but in later games he started to annoy me.</p><p></p><p>I also think Blood Omen 2 is underrated, the main plot and narrative were straightforward but instead the game had more subtle details and side stories that weren't relevant to the plot but helped give the game's world more substance, like when you pass by some NPCs talking about how their relative went missing after talking openly against the Sarafan and how you could stay near and hear entire conversations like that. And I did like the bold sci-fi touches too. </p><p>Also the gameplay was better to me than Soul Reaver 2 and Defiance, with better controls for the PC ports.</p></blockquote><p></p>
[QUOTE="Pawniuss, post: 416, member: 30"] My favorites are the first entries of each series: Blood Omen and Soul Reaver. Blood Omen was quite dark and complex for its time and so was its main character, many find him to be less relatable compared to Raziel but I think that's mainly because Raziel seems to be written precisely to be more easily relatable while it seems the writters of BO had other ideas when creating Kain. I like both Kain and Raziel but I like Blood Omen Kain more, while Raziel I only like in the first Soul Reaver but in later games he started to annoy me. I also think Blood Omen 2 is underrated, the main plot and narrative were straightforward but instead the game had more subtle details and side stories that weren't relevant to the plot but helped give the game's world more substance, like when you pass by some NPCs talking about how their relative went missing after talking openly against the Sarafan and how you could stay near and hear entire conversations like that. And I did like the bold sci-fi touches too. Also the gameplay was better to me than Soul Reaver 2 and Defiance, with better controls for the PC ports. [/QUOTE]
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