Oh, I have a pet peeve about long-form voice acting with a heavy accent in general so that I'm sticking to it speaks very highly of the quality of the work in general :D
You can try Dauntless - it is a free-to-play online action RPG in the style of Monster Hunter. It is more arcade-y than MH though and the monetization is really fair.
As this is the last patch before the demo goes down I would like to focus on general feedback on the combat rather than specific bugs. I am aware that this is a demo and not a final product but because of that I also think it is important to be honest about its flaws.
Currently the general...
I like the executions, they are pretty useful and provide an incentive to get into melee range.
Noticed a bug - sometimes when you break off the chest armor of an enemy the model underneath will not load. Attached a screenshot.
A note of balance - the Centurion's lighting bolt ability is cast...
The demo is not really a good indicator as there are a lot of people who do not really push the difficulty in the demo but just goof around for a little bit until they get bored.
IMO currently the healing is fine but the staying power of the player is low. I would personally prefer for the...
I've encountered a few bugs.
You can dodge while being knocked down.
You can get knocked down while dodging in mist form.
After getting into the magikal realm on low mana I could not use exsanguinate to fill up my mana. I got to the essential realm, drained a skelly and got back to the...
I like the mace and the new items added to the soldiers. The mace animations are really well done although the heavy attack seems to be faster than the light attacks which is weird.
Not sure if it was a bug but the two maces I picked up had different models but the same lore blurb.
The game...
I like the new model although the walking animation is way too stiff IMO.
I also got the invisible sword bug with the same side effects that Temujin described - the sword card stays and no new weapon cards are dropped.
Noticed that when you dodge with mist form or when you dash with bloodlust...
There's a difference between "I know this would take time but I would like to see it" and "Don't do this, this would take way too much time that is not worth it". My first reply in this topic is not about telling you to shut up and not present your ideas but about the implementation of said...
I do not get why are you treating the discussion of problems with the idea as a personal assault against you. Yes, it is true that everything requires time but some things require more time than they are worth and this mechanic in particular, if it is dynamic, requires more time than you would...
Well, sometimes someone has to say "No, don't do that, stop and think about it". A lot of small additions that require way too much time to develop and provide not nearly enough payoff for the work required is how you get feature creep. We already have blood splatters that grew to puddles with...
Criticizing an idea is not the same thing as criticizing the person proposing the idea. I have no ill will against anybody on the forums, I just dislike the proposition.
You shared an idea and I shared what I think of that idea. If I think something is pointless and will cause a tremendous amount of work for next-to-zero return then I will say so. I do not want a Deadhaus Citizen on our hands.
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