What is Runesmithing: A long lost technology no longer being used by any existing civilization.
What is a Runesmith: A Runesmith is a very skilled blacksmith who has not only mastered the craft of Blacksmithing, but also the craft of Runes, not just the ability to engrave Runes but also the ability to empower them, being a Runesmith is not only about tempering, Heating, cooling or hammering the metal, giving form to the metal, nor the material used to it, being a Runesmith is about the magical know how of each individual Rune and how to apply them to an item, it's also understanding the Runes own unique magic and it's about how many Runes you are able to engrave and empower on the object without failing the process.
How to unlock Runesmithing: Unlocking Runesmithing will be no simple task, first of all there isn't even a profession called Runesmithing, so just from that fact you would realize it's no simple task to become one.
My idea was that to become one you already have to me a skilled blacksmith (in game that could be you having the max level for the profession of Blacksmithing, or having learned most, if not all the "patterns" available for the profession. And then, only after having done that you need to be lucky enough to stumble on, into/discover an ancient ruin from a long lost civilization who just happens to have used Runesmiths.
This could be at the very bottom of an old abandoned mine which opens up in to a natural cavern system and if you explore that maze like cave system you could eventually discover old ruins from an extinct civilization.
Then you have find the workshop of a Runesmith and find evidence (" a quest item ") that only a master blacksmith can begin, and it starts off with you have to translate lets say a ledger found in the ruined smithy.
This quest chain to become a Runesmith could send you all over the map, various libraries, to various NPC scholars/liches or other places where Runes have been discovered which could help you decipher the ledger you found earlier in the ruin.
Making Runesmithing Unique: Maybe adding the Runes on to specific skins bought in the in-game cosmetic store will give them an added Rune effect (both cosmetic and effect/stats on the item) which cannot be duplicated by other blacksmiths who aren't Runesmiths, so even if they have bought the same cosmetic skin so they can craft items that looks the same, even if they are the same level blacksmith and even if they craft the same item you crafted, because of the fact that you are Runesmith and they aren't the item you will craft would still be superior do to the Runes added, so not only will it end up looking different do to the runes added and their in-game stats effect, they will also make the weapon look different when it's compared to a normal Blacksmith.
Other idea's about Runes: There could Also, be whole quest line involved learning a single rune, heck, even discovering them in the first place could be a quest line.
For each element there could also be runes, for example lightning attribute, water/frost attribute, fire attributes etcetera, and each type of elemental rune could have their own unique color glow to them (lightning = yellow, fire = orange or red, water/frost could be blue/turquoise.
Runes through the ages: What if Runes become more powerful throughout the games in game Ages? For example a weapon that had Runes engraved on in the second Age have evolved to Elder Runes/Ancient Runes by the fifth Age therefor having an enhanced effect.
Of cause any and all suggestions and feedback is more than welcome, i was really hoping to get a good discussion going to flesh out the idea.
What is a Runesmith: A Runesmith is a very skilled blacksmith who has not only mastered the craft of Blacksmithing, but also the craft of Runes, not just the ability to engrave Runes but also the ability to empower them, being a Runesmith is not only about tempering, Heating, cooling or hammering the metal, giving form to the metal, nor the material used to it, being a Runesmith is about the magical know how of each individual Rune and how to apply them to an item, it's also understanding the Runes own unique magic and it's about how many Runes you are able to engrave and empower on the object without failing the process.
How to unlock Runesmithing: Unlocking Runesmithing will be no simple task, first of all there isn't even a profession called Runesmithing, so just from that fact you would realize it's no simple task to become one.
My idea was that to become one you already have to me a skilled blacksmith (in game that could be you having the max level for the profession of Blacksmithing, or having learned most, if not all the "patterns" available for the profession. And then, only after having done that you need to be lucky enough to stumble on, into/discover an ancient ruin from a long lost civilization who just happens to have used Runesmiths.
This could be at the very bottom of an old abandoned mine which opens up in to a natural cavern system and if you explore that maze like cave system you could eventually discover old ruins from an extinct civilization.
Then you have find the workshop of a Runesmith and find evidence (" a quest item ") that only a master blacksmith can begin, and it starts off with you have to translate lets say a ledger found in the ruined smithy.
This quest chain to become a Runesmith could send you all over the map, various libraries, to various NPC scholars/liches or other places where Runes have been discovered which could help you decipher the ledger you found earlier in the ruin.
Making Runesmithing Unique: Maybe adding the Runes on to specific skins bought in the in-game cosmetic store will give them an added Rune effect (both cosmetic and effect/stats on the item) which cannot be duplicated by other blacksmiths who aren't Runesmiths, so even if they have bought the same cosmetic skin so they can craft items that looks the same, even if they are the same level blacksmith and even if they craft the same item you crafted, because of the fact that you are Runesmith and they aren't the item you will craft would still be superior do to the Runes added, so not only will it end up looking different do to the runes added and their in-game stats effect, they will also make the weapon look different when it's compared to a normal Blacksmith.
Other idea's about Runes: There could Also, be whole quest line involved learning a single rune, heck, even discovering them in the first place could be a quest line.
For each element there could also be runes, for example lightning attribute, water/frost attribute, fire attributes etcetera, and each type of elemental rune could have their own unique color glow to them (lightning = yellow, fire = orange or red, water/frost could be blue/turquoise.
Runes through the ages: What if Runes become more powerful throughout the games in game Ages? For example a weapon that had Runes engraved on in the second Age have evolved to Elder Runes/Ancient Runes by the fifth Age therefor having an enhanced effect.
Of cause any and all suggestions and feedback is more than welcome, i was really hoping to get a good discussion going to flesh out the idea.
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