First things first, You've done amazing job to even create and present such brilliant demos, however people with a bit weaker hardware will have Many issues with even trying to playtest it,
Playing on Radeon 5700 xt my GPU without putting my fans to max from the start will get up to 110 degrees celsius and my framerate after 15th wave is 20 fps(on 80 degrees celsius with maxed out fan) (i think You've optimised the game for NVidia thats why it got problems) so this patch would be the most beneficial for You since more player will be able to test it,
and in regards of my CPU its Ryzen 9 5950x however it did not went further than 25%(so IMO You can split the calculations a bit more on CPU)
If i could send You the log file(from AMD control center) it could help You
In regards of Gameplay:
1)Found couple of bugs
1.1 You can dodge while You're down
1.2 spearmen can infinitely bring You down if You're in physical realm
1.3 centurions usually glitches after using skill on many people(they dont move, only waiting for CD to use the next skill so i think it is their AI possibility so in addition with spearmen You're going to spectral realm in mere second)
1.4 mist form sometimes glitches between physical and mis when having normal HP but try to regen mana
1.5 using R sometime shots and ragdolls enemies towards the unaccessible areas so putting dome like invisible roof and round invisible collumns would be great for playtesting and additionally sometimes dont shoot enemies upwards for more than 20 CM
1.6 Blood Suck sometimes glitches then switching from mist form to physical and may be used immediately
1.7 Dodging sometimes feels funny(hard to explain)
1.8 Centurion Skill range varies (sometimes it hits me on the other corner of the map)
1.9 on low fps i get crashes when i get into the end of the bride/elevator or whatever that is(the patch that leads to small circular room)
2) In regards of combat
2.1 AI is clunky and either does not attack at all or going all in(i know its pre-alpha but may scare some of the players feeling like its nosgoth 2.0)
2.2 there is no difference between mace and war hammer / curved sword and the chipped one(forgot the name) slightly differentiating would be great at least for playtests(in sense of dmg for example)
2.3 no differentiating between e and space(dodge) renders one of the keys useless
2.4 Thrust of the spearmen hits when You're down(feels unnatural)
Anyway You're making amazing Job so hopefully it will be patched soon
Great Job Team!!!!!!!!!!!!
Playing on Radeon 5700 xt my GPU without putting my fans to max from the start will get up to 110 degrees celsius and my framerate after 15th wave is 20 fps(on 80 degrees celsius with maxed out fan) (i think You've optimised the game for NVidia thats why it got problems) so this patch would be the most beneficial for You since more player will be able to test it,
and in regards of my CPU its Ryzen 9 5950x however it did not went further than 25%(so IMO You can split the calculations a bit more on CPU)
If i could send You the log file(from AMD control center) it could help You
In regards of Gameplay:
1)Found couple of bugs
1.1 You can dodge while You're down
1.2 spearmen can infinitely bring You down if You're in physical realm
1.3 centurions usually glitches after using skill on many people(they dont move, only waiting for CD to use the next skill so i think it is their AI possibility so in addition with spearmen You're going to spectral realm in mere second)
1.4 mist form sometimes glitches between physical and mis when having normal HP but try to regen mana
1.5 using R sometime shots and ragdolls enemies towards the unaccessible areas so putting dome like invisible roof and round invisible collumns would be great for playtesting and additionally sometimes dont shoot enemies upwards for more than 20 CM
1.6 Blood Suck sometimes glitches then switching from mist form to physical and may be used immediately
1.7 Dodging sometimes feels funny(hard to explain)
1.8 Centurion Skill range varies (sometimes it hits me on the other corner of the map)
1.9 on low fps i get crashes when i get into the end of the bride/elevator or whatever that is(the patch that leads to small circular room)
2) In regards of combat
2.1 AI is clunky and either does not attack at all or going all in(i know its pre-alpha but may scare some of the players feeling like its nosgoth 2.0)
2.2 there is no difference between mace and war hammer / curved sword and the chipped one(forgot the name) slightly differentiating would be great at least for playtests(in sense of dmg for example)
2.3 no differentiating between e and space(dodge) renders one of the keys useless
2.4 Thrust of the spearmen hits when You're down(feels unnatural)
Anyway You're making amazing Job so hopefully it will be patched soon
Great Job Team!!!!!!!!!!!!