- Nov 8, 2020
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I really can't speak out against this enough. The designs are really cool but I really have to approach this from a design perspective:
In general cosmetics are best left as cosmetics.
Gender is cosmetic.
I understand wanting to be true to the lore, but you're also making a game for people to consume and enjoy, and sometimes a video game needs to follow video game logics. This is true when we do all kinds of things we take for granted such as: Hit points aren't realistic, magic /undead is a thing at all, etc. There are countless examples fo this that people just accept outright but they are indeed "video game logic".
Making everything exact and true to initial lore isn't even a thing since notions of monsters are changed and varied by legends.
I can understand say, not taking from Twighlight for vampire influence because it's thematically opposed, but vampires have a huge amount of lores, many of which won't be drawn from real life history, but rather legend lore that has come since (bram stoker's, D&D, etc.).
This means you're already taking creative liberties. I'm just asking you strongly consider taking that one step further because at this point you're gating an entire class behind this.
Here's the thing... people WILL put up with this, as they do it in lots of other games... but lots and lots and lots of people won't enjoy it or like it and it will be a pain point. Granted something will be a pain point for someone regardless. I just strongly feel gender is not the right hill to die on for cosmetics gating. It's literally less options, less opportunity for cosmetic sales points, and less creative outlet for players. All of those things, personal feelings aside vastly outweight making deadhaus be unique and different in this respect, which can also be a point of value if managed effectively (our monsters are different). Obviously this can be handled poorly or done very well to the point of creating new tropes, breaking new ground and setting new precedents.
I know lots of people are likely to have strong opinions in both directions, because of course they will, my goal is not to incite a flame war about it, but rather say I think this is the absolute opposite direction that is best for the game and I've been fully on board for everything else I've seen. Please consider I am staunchly opposed to that in every way that I can be.
I want to be clear I'm not needing this option myself, that's how strongly I feel that this is an important direction to go in, that I don't even have a personal horse in the race but absolutely oppose the notion of the cosmetic lock on this as strongly as I can.
If there is any way at all this can be altered, I can't stress enough how much I support that direction.
If managed effectively this can be an entire net positive minus the X number of people that insist on being the Simpson's comic book guy much to the chagrins of everyone else around them.
In general cosmetics are best left as cosmetics.
Gender is cosmetic.
I understand wanting to be true to the lore, but you're also making a game for people to consume and enjoy, and sometimes a video game needs to follow video game logics. This is true when we do all kinds of things we take for granted such as: Hit points aren't realistic, magic /undead is a thing at all, etc. There are countless examples fo this that people just accept outright but they are indeed "video game logic".
Making everything exact and true to initial lore isn't even a thing since notions of monsters are changed and varied by legends.
I can understand say, not taking from Twighlight for vampire influence because it's thematically opposed, but vampires have a huge amount of lores, many of which won't be drawn from real life history, but rather legend lore that has come since (bram stoker's, D&D, etc.).
This means you're already taking creative liberties. I'm just asking you strongly consider taking that one step further because at this point you're gating an entire class behind this.
Here's the thing... people WILL put up with this, as they do it in lots of other games... but lots and lots and lots of people won't enjoy it or like it and it will be a pain point. Granted something will be a pain point for someone regardless. I just strongly feel gender is not the right hill to die on for cosmetics gating. It's literally less options, less opportunity for cosmetic sales points, and less creative outlet for players. All of those things, personal feelings aside vastly outweight making deadhaus be unique and different in this respect, which can also be a point of value if managed effectively (our monsters are different). Obviously this can be handled poorly or done very well to the point of creating new tropes, breaking new ground and setting new precedents.
I know lots of people are likely to have strong opinions in both directions, because of course they will, my goal is not to incite a flame war about it, but rather say I think this is the absolute opposite direction that is best for the game and I've been fully on board for everything else I've seen. Please consider I am staunchly opposed to that in every way that I can be.
I want to be clear I'm not needing this option myself, that's how strongly I feel that this is an important direction to go in, that I don't even have a personal horse in the race but absolutely oppose the notion of the cosmetic lock on this as strongly as I can.
If there is any way at all this can be altered, I can't stress enough how much I support that direction.
If managed effectively this can be an entire net positive minus the X number of people that insist on being the Simpson's comic book guy much to the chagrins of everyone else around them.