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Changes to Deadhaus Streams
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<blockquote data-quote="Purple Gryphon" data-source="post: 1854" data-attributes="member: 17"><p><span style="color: rgb(147, 101, 184)">Thanks for letting us know what is happening. The streams are entertaining but probably not what a casual person looking for information on the game is looking for. Better to market with smaller more focused chunks. </span></p><p><span style="color: rgb(147, 101, 184)"></span></p><p><span style="color: rgb(147, 101, 184)">One thing I would like to hear more about is how you are going to use procedural generation in a persistent online world. You can't move landmarks etc. I guess it is more for quests or enemy spawns. </span></p><p><span style="color: rgb(147, 101, 184)"></span></p><p><span style="color: rgb(147, 101, 184)">You could also have cannon reasons for some locations. Like the temporal forest (temporal lobe, hippocampus, memory or temporal/time) everytime you go in it changes or even as you go through. </span></p></blockquote><p></p>
[QUOTE="Purple Gryphon, post: 1854, member: 17"] [COLOR=rgb(147, 101, 184)]Thanks for letting us know what is happening. The streams are entertaining but probably not what a casual person looking for information on the game is looking for. Better to market with smaller more focused chunks. One thing I would like to hear more about is how you are going to use procedural generation in a persistent online world. You can't move landmarks etc. I guess it is more for quests or enemy spawns. You could also have cannon reasons for some locations. Like the temporal forest (temporal lobe, hippocampus, memory or temporal/time) everytime you go in it changes or even as you go through. [/COLOR] [/QUOTE]
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