Purple Gryphon
Cyber Bioengineer
Beast Keeper
Vampire Scholar
Players Playing Bloodbath Demo
Immemorial
Cat Adopter
Ageless
Malleus Monday
OG 2020
Dog Adopter
Grim Scribe
Eternal Champion
Vampire Scholar
Old World
Harbinger
- Feb 24, 2018
- 98
- 137
- 138
I know it is not totally original but maybe there could be a cool Deadhaus spin on it. This is my favorite mode in Gears as I am more coop than competitive. Most of the games I play are for the story and the world but I still like challenging gameplay.
So what I was thinking for Deadhaus would be more a Siege/Pilage game mode. The idea is that the undead want to storm a castle to get at the evil king/attack an elder god/special artifact etc. You would find rounds of enemies at different locations with mini-bosses and a "final" boss to move to the next ring. So you could start off easy at the outskirts of town with weak enemies and a low spawn count. Then you defeat them and get to the town with stronger defenses maybe some small armaments and stronger enemies higher spawns and more health and damage. After beating the town you get the castle gates now we add traps and magic users that pose more threat to the undead. After you get past the walls you get inside the castle with even more difficulty and the final stage would be inside the castle making your way up to the tower with increased difficulty. Then you have to beat the ultimate boss who is not just a damage sponge but you need to use game mechanics/debuffs/environment etc. I know it sounds a bit like a traditional raid but let's try to make it something unique.
I would like it to have some aspects of Destiny's raid where you explore really interesting locations and have to solve puzzles as a team and not just kill x enemies to get to the next location.
If you like the idea please build off it. Because what will make or break this game is the endgame content and I would love to see the game have long legs.
So what I was thinking for Deadhaus would be more a Siege/Pilage game mode. The idea is that the undead want to storm a castle to get at the evil king/attack an elder god/special artifact etc. You would find rounds of enemies at different locations with mini-bosses and a "final" boss to move to the next ring. So you could start off easy at the outskirts of town with weak enemies and a low spawn count. Then you defeat them and get to the town with stronger defenses maybe some small armaments and stronger enemies higher spawns and more health and damage. After beating the town you get the castle gates now we add traps and magic users that pose more threat to the undead. After you get past the walls you get inside the castle with even more difficulty and the final stage would be inside the castle making your way up to the tower with increased difficulty. Then you have to beat the ultimate boss who is not just a damage sponge but you need to use game mechanics/debuffs/environment etc. I know it sounds a bit like a traditional raid but let's try to make it something unique.
I would like it to have some aspects of Destiny's raid where you explore really interesting locations and have to solve puzzles as a team and not just kill x enemies to get to the next location.
If you like the idea please build off it. Because what will make or break this game is the endgame content and I would love to see the game have long legs.