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Deadhaus Sonata Section Public Section
Suggestions
Please Don't Make This an Inventory Management Simulator
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<blockquote data-quote="Elveone" data-source="post: 3239" data-attributes="member: 106"><p>PoE's reliance on the trade system is what makes the loot so much more cumbersome than Diablo. In order to get useful items for that system randomly you need to generate so much loot that it clogs the screen and it is completely impossible to play without said filters. Even with the filters you still have to have memorized recipes to know how to trade them in and you have to store items in your stash until a later time where you have found the rest of the recipe ingredients. In comparison in DIablo you look at the color and get the items based on that. Then you can use the money on various things to get the things you want. Even runewords and crafted items require items that take 1 space in your inventory while some of the recipes in PoE might require multiple items of 8 slots depending on the luck of the draw. There's a reason we use money and do not trade wool for fruit nowadays.</p><p></p><p>Oh, and because PoE's economy is heavily based on trading getting loot is not exciting because you can always trade for something better unless you get that ultra-rare loot that you cannot trade for because it would require so much grinding that you would never be able to afford it. But of course you are not gonna get it from a drop because if you can get it from a drop at any reasonable time then the market will get even more oversaturated and the loot game will go to shit completely. Basically what I'm saying is that "healthy" economy leads to less a enjoyable game.</p></blockquote><p></p>
[QUOTE="Elveone, post: 3239, member: 106"] PoE's reliance on the trade system is what makes the loot so much more cumbersome than Diablo. In order to get useful items for that system randomly you need to generate so much loot that it clogs the screen and it is completely impossible to play without said filters. Even with the filters you still have to have memorized recipes to know how to trade them in and you have to store items in your stash until a later time where you have found the rest of the recipe ingredients. In comparison in DIablo you look at the color and get the items based on that. Then you can use the money on various things to get the things you want. Even runewords and crafted items require items that take 1 space in your inventory while some of the recipes in PoE might require multiple items of 8 slots depending on the luck of the draw. There's a reason we use money and do not trade wool for fruit nowadays. Oh, and because PoE's economy is heavily based on trading getting loot is not exciting because you can always trade for something better unless you get that ultra-rare loot that you cannot trade for because it would require so much grinding that you would never be able to afford it. But of course you are not gonna get it from a drop because if you can get it from a drop at any reasonable time then the market will get even more oversaturated and the loot game will go to shit completely. Basically what I'm saying is that "healthy" economy leads to less a enjoyable game. [/QUOTE]
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