So, if a weapon was at 100, and Bob uses it till it reaches 0, can someone repair it back to 100 or will it now only be repaired to 90, then a few repairs later the max would be reduced to 70 and so on. Is that part of your idea?
Welcome to the forums! We are not sure if we will have weapon decay systems in the game; the team has mixed feelings about them; if I missed something in the discussion above, my apologies, as the forums are getting busier by the day.So, if a weapon was at 100, and Bob uses it till it reaches 0, can someone repair it back to 100 or will it now only be repaired to 90, then a few repairs later the max would be reduced to 70 and so on. Is that part of your idea?
Weapon decay on death as a penalty/consequence of dying is cool.Welcome to the forums! We are not sure if we will have weapon decay systems in the game; the team has mixed feelings about them; if I missed something in the discussion above, my apologies, as the forums are getting busier by the day.
Perhaps the sentient weapons don't decay but rather transition as their durability in certain realms is depleted and not maintained. A sword with a broken blade might be less effective in the physical since its length has been reduced but it now projects an etherial edge from where it broke to take the place of what broke off, increasing its effectiveness against the more essentially inclined.Welcome to the forums! We are not sure if we will have weapon decay systems in the game; the team has mixed feelings about them; if I missed something in the discussion above, my apologies, as the forums are getting busier by the day.